Vanilla ISCream
A TWILIGHT IMPERIUM 3rd EDITION PBeM

:: MAIN :: :: MAP :: :: SUMMARY ::

:: POLITICS ::

:: CARDS :: :: TECHNOLOGY :: :: DISCARDS :: :: RULES ::

:: ROUND 1 :: ROUND 2 :: ROUND 3 :: ROUND 4 :: ROUND 5 :: ROUND 6 :: ROUND 7 :: ROUND 8 :: ROUND 9 :: ROUND 10 ::

:: Round 9 :: Strategy Phase :: Begins p 2, Reply # 18::

SPEAKER:  Duke Syn Blackheart, Hand of the Coalition of Mentak

ORDER OF PLAY

Mentak Xxcha Sardakk N'orr
Strategy
IMPERIAL LOGISTICS WARFARE TRADE DIPLOMACY TECHNOLOGY





POLITICAL
Bonus Counter Placement/ AC played/ Racial Ability
=  +1 Strat
Synchronicity
= +1 TG Strategic Flexibility
Spy on 's AC

:: Round 8 :: Status Phase :: Begins p 1, reply #0 ::

SPEAKER: Duke Syn Blackheart, Hand of the Mentak Coalition

ORDER OF PLAY

Mentak Sardakk N'orr Xxcha
Objective(s) Claimed
---
Usurper!
C.I.R.P.
---
---
---

Command Counter
Allocation/Redistribution
+2 Com, -1 Fleet, +1 Com
1/7/3
6 TG, 5 AC
+1 Fleet, +1 Com
1/5/1
0 TG, 7 AC
+1 Com, +1 Fleet
0/5/3
2 TG, 5 AC
+2 Com
0/5/3
6 TG, 4 AC
+1 Strat, +1 Com
1/4/2
0 TG, 5 AC
+1 Strat, +1 Com
2/8/2
1 TG, 7 AC
AC Traded/Misc.
(already factored in row above)

+1/-1 

+1/-1



::
Round 8 :: Action Phase :: Begins p 90, Reply # 1349 ::

SPEAKER:  Duke Syn Blackheart, Hand of the Mentak Coalition

ORDER OF PLAY

Mentak Sardakk N'orr Xxcha
T = Tactical, S = Strategy
X = Transfer, C = Card
   Political 2ry: , ,
   ISC 2ry:  , ,
8.01 T
Cent/ Gral
8.02 S
Diplomacy

8.03 S Politcal
+1 Strat,
+3 AC, must discard 1
8.04 T
Vefut II
Flank Speed!
8.05 T
Quann
8.06 S
ISC

8.07 T
Tar'mann
8.08 T
Crnq/Rcln
8.09 C
Insubordination
vs
8.10 S
Warfare
Vefut II
8.11 S
Technology
8.12 X
NA/Stpt - Ret/Shllq

8.13 T
NA/Stpt
8.14 T
M Rex
8.15 C
Good Year
8.16 T
Centauri/Gral
8.17 Pass
8.18 C
Rally of the People

8.19 Pass
8.20 Pass
8.21 Pass
8.22 X
---
8.23 Skip

---
---
---
8.24 Pass
---
8.25 Pass

8.04 Hacan Tactical Action
Activate Vefut II
From Lodor, move Carrier, Fighter and GF, pass through Arnor/ Lor system picking up Lor GF and 2 Fighters.
From empty Beta Wormhole: move Carrier, 4 Fighters, 2 GF and 3 Cruisers.
Land 4 GF
Invasion Combat!
4 Hcn GF [8]: 3, 9, 7, 8 - 2 hits!
1 Yss GF [8]: 6 - miss.
Hacan Inc assumes control of Vefut II. Duke Pimp Joose and his Phat Catz are on hand to perform, It Ain't Easy Being Green...

8.13 Mentak Tactical Action
Activate New Albion/Starpoint
From Saudor, move Cruiser and Carrier with 5 GF.
From  Moll Primus, move 2 Cruisers and the Destroyer.
From Qucen'n/ Rarron, move Destroyer.
Space Battle!
Pre-combat:
2 Mtk pre-emptive Cruisers [6]: 10, 6 - 2 hits!
Round 1:
3 Mtk Cruisers [6]: 5, 1, 2 - miss
2 Mtk Destroyers [8]: 10, 3 - 1 hit!
3 Yss Destroyers [8]: 2, 9, 2 - 1 hit!  Mentak suffer a casualty to the Destroyers but they clear the space for ...
Invasion Combat!
Round 1:
5 Mtk GF [8]: 7, 2, 8, 5, 2 - 1 hit!
1 Yss GF [8]: 10 - 1 hit!
Every bit of Yssarilli Intelligence suggested that the Coalition would focus all of its resources on Moll Primus. The Yssaril forces at Starpoint therefore barely had the time to register the multiple broadsides that ripped through their defences. Planetside, the rum barely had the time to register its emminent extinction.

8.16 Hacan Tactical Action
Activate Centauri/Gral
From Vefut II, move 1 Cruiser and 1 Carrier with 3 GF and 3 Fighters.
Space Battle!
Mentak hold their pre-emptive fire.
Round 1
1 Hcn Cruiser [6]: 9 - 1 hit!
1 Mtk Cruiser [6]: 5 - miss
Oops. Well, 1 Mentak Cruiser is not too big a price to pay to rid this system of its Yssarilli presence.
Planetary Landings - Land 3 GF on Gral
Invasion Combat!
Round 1
3 Hcn GF [8]: 8, 7, 9 - 2 hits!
1 Yss GF [8]: 7 - miss
The ever-gorwing McCarapace franchise has been successfully  established on Gral. Over 40 billion served.


::
Round 8 :: Strategy Phase :: Begins p 89, Reply # 1329 ::

SPEAKER:  Duke Gulbech of the Yssaril Tribes

ORDER OF PLAY

Mentak Xxcha Sardakk N'orr
Strategy
IMPERIAL INITIATIVE WARFARE POLITICAL TECHNOLOGY DIPLOMACY
Bonus Counter Placement/ AC played/ Racial Ability Signal Jam vs at Mellon/Zohbat
Productivity Spike on Saudor
Signal Jam vs at Lazax' Revenge

= +1 Comm
= 1/4/2
= +1 Strat
= 3/4/2

:: Round 7 :: Status Phase :: Begins p 88, reply #1310 ::

SPEAKER: Duke Gulbech of the Yssaril Tribes

ORDER OF PLAY

Mentak Xxcha Sardakk N'orr
Objective(s) Claimed

---

---
Core Curriculum
Core Curriculum
Guradian of the Throne

---

Command Counter
Allocation/Redistribution
+2 Command
2/8/3, 1 TG, 7AC
+2 Comm
1/8/3
10 TG
4 AC
+2 Command
0/5/2, 5 TG, 5 AC
+2 Command
0/4/2, 0 TG, 5 AC
+2 Strat, -2 Flt, +2 Comm
2/4/2, 0 TG, 6 AC
+1 Strat, +1 Comm
1/4/1,
0 TG, 4AC
AC Traded/Misc.
(already factored in row above)


+2/-2 AC

+2/-2 AC


:: Round 7 :: Action Phase :: Begins p 73, Reply # 1084 ::

SPEAKER:  Duke Gulbech of the Yssaril Tribes

ORDER OF PLAY

Mentak Xxcha Sardakk N'orr
T = Tactical, S = Strategy
X = Transfer, C = Card
Logistic 2ry:  , ,
7.01 C
Diplomatic Immunity
(Resculon)
7.02 C
Lucky Shot
vs Yss Cruiser (Rarron)
7.03 S
Logistics
7.04 C
Stellar Criminals
(Yssaril)
7.05 T
Alpha Wormhole
7.06 T
Lodor
Political 2ry:  , ,
Trade 2ry:  , ,
ISC 2ry: ,
7.07 T
Ret/Shalloq
7.08 S
Political
[1]<>[1]
7.09 T
Tarmann
[3]<>[2]
7.10 S
Trade
[2]<>[3]
7.11 T
Lodor
[1]<>[1]
7.12 S *
ISC

7.13 C
Transport: 3 GF
Shlq > Moll P
7.14 T
Qucn/ Rarron
7.15 T
Lodor
7.16 T
Xxcha Wstlnd
7.17 S
Warfare
(@ W-hole)
7.18 X
0.0.0 - L's Revenge

7.19 T
Mellon/ Zohbat
7.20 C
Unxpctd Act
(Saudor)
7.21 T
Arnor/ Lor
7.22 T
Archon R/ AT
7.23 T
Mellon/ Zohbat
7.24 Pass

7.25 Skip
7.26 T
Moll Primus
7.27 T
Beta Wormhole
7.28 T
Arnm/ Meer
7.29 Pass

---

7.30 C
Influence in the Merchant's Guild  (Hacan - Xxcha)
7.31 T
Saudor
7.32 Pass
7.33 Pass

---

---

7.34 C
Plague (vs Zohbat)
7.35 Pass
---
---
---
---

7.36 Pass







7.26 Mentak Tactical Action
Activate Moll Primus
From the Nebula, move 2 Cruisers.
From Saudor, move 2 Cruisers, 1 Destroyer, 2 Carriers and 9 fighters.
PDS? Zippo
Mentak precombat pirate broadside:
2 Mtk Cruisers [6]: 6, 1 - 1 hit! (assumed Fighter casualty...)
Anti-Fighter Barrage:
1 Mtk Destroyer [8]: 9, 5 - 1 hit!
1 Yss Destroyer [8]: 2, 10 - 1 hit!
Round 1:
4 Mtk Cruisers [6]: 10, 7, 9, 7 - 4 hits! (Crikee!)
1 Mtk Destroyer [8]: 9 - 1 hit!
8 Mtk Fighters [9]: 3, 3, 6, 3, 5, 7, 4, 8 - miss
2 Mtk Carriers [9]: 2, 7 - miss
4 Yss Cruisers [6]: 4, 9, 9, 4 - 2 hits!
1 Yss Destroyer [8]: 5 - miss
2 Yss Carriers [9]: 5, 5 - miss
(Assumed 2 Mtk casualties to Fighters. Yss to designate 5 casulaties.)
Round 2:
4 Mtk Cruisers [6]: 5, 4, 4, 3 - miss (Huh. Just like that, statistical norms are restored...)
1 Mtk Destroyer [8]: 7 - miss
6 Mtk Fighters [9]: 1, 8, 5, 1, 1, 8 - miss
2 Mtk Carriers [9]: 4, 3 - miss
2 Yss Cruisers [6]: 9, 5 - 1 hit!
(Assumed Mtk casulaty to Fighter.)
Round 3:
4 Mtk Cruisers [6]: 10, 1, 9, 10 - 3 hits!
1 Mtk Destroyer [8]: 3 - miss
5 Mtk Fighters [9]: 7, 5, 7, 4, 2 - miss
2 Mtk Carriers [9]: 6, 8 - miss
2 Yss Cruisers [6]: 5, 7 - 1 hit!
Another assumed Mtk casualty to Fighter and the Hand of the Mentak Coalition takes decisive control over Moll Primus space.

7.23 N'orr Tactical Action
Activate Mellon/Zohbat
From MR, move 1 Cruiser and 3 Destroyers
From Alpha Wormhole, move 1 Carrier (with 6 GF) and 1 Destroyer
Space Battle!
Precombat: (Huh. No PDS, no fighters. Carrying on...)
Round 1:
1 N'orr Cruiser [5]: 6 - 1 hit!
4 N'orr Destroyers [7]: 6, 2, 5, 8 - 1 hit!
1 N'orr Carrier [8]: 2 - miss
1 Yss Cruiser [6]: 8 - 1 hit!
2 Yss Destroyer [8]: 1, 9 - 1 hit!
1 Yss Carrier [9]: 10 - 1 hit!
N'orr plays "Shields Holding" and suffers remaining casualty to a Destroyer.
Yss lose a Destroyer and a Carrier.
Round 2:
1 N'orr Cruiser [5]: 8 - 1 hit!
3 N'orr Destroyers [7]: 3, 1, 7 - 1 hit!
1 N'orr Carrier [8]: 2 - miss
1 Yss Cruiser [6]: 7 - 1 hit!
1 Yss Destroyer [8]: 3 - miss
N'orr assumes space superiority over the Mellon/ Zohbat system!
Planetary Landings: 1 N'orr GF on Mellon, 5 on Z
Invasion Combat!
Round 1:
5 N'orr GF [7]: 2, 3, 8, 5, 7 - 2 hits!
2 Yss GF [8]: 8, 2 - 1 hit!
4 remaining N'orr GF units introduce order to the system.


7.15 Hacan Tactical Action

Activate Lodor
From Quann, move 1 Carrier with 1 GF and 1 Fighter.
N'orr PDS are earily silent.
N'orr announces Retreat.
Space Battle
Hcn Fighter [9]: 6 - miss
Hcn Carrier [9]: 2 - miss
N'orr Carrier [8]: 2 - miss
Harried by the Feline Fighter unit, the laden N'orr carrier escapes just in time through the wormhole to the safety of the fleet beyond! Hacan lands one litter of GF on Lodor, purring the populace into "awed" subjugation.


7.06 L1Z1X Tactical Action
Activate Lodor.
Move 2 Cruisers and 2 GF from Lazax's Revenge.
PDS?  No.  Yes.  4 N'orr Graviton, Magen DSC [4]: 3 (reroll 9), 4, 7, 7 - 4 hits!
The reception received by the L1Z1X was dramatically shorter and less hospitable than expected.

7.05 N'orr Tactical Action
Activate Alpha Wormhole
Move 3 Destroyers from Lodor and 2 Destroyers from Arnor/Lor
Space Battle!
Round 1:
5 N'orr Destroyers [7]:  5, 4, 6, 5, 4 - miss
1 Yss Destroyer [8]:  9 - 1 hit!

Round 2:
4 N'orr Destroyers [7]:  10, 2, 5, 7 - 2 hits!
1 Yss Destroyer [8]: 7 - miss
The Sardakk N'orr claim undisputed space superiority in the Alpha Wormhole system.



:: Round 7 :: Strategy Phase :: Begins p 71, Reply # 1053 ::

SPEAKER:  Duke Gulbech of the Yssaril Tribes

ORDER OF PLAY

Sardakk N'orr Mentak Xxcha
Strategy
IMPERIAL INITIATIVE [Public Disgrace]





WARFARE INITIATIVE POLITICAL LOGISTICS TRADE
Bonus Counter Placement/ AC played/ Racial Ability -2 Strat
2.  N'orr plays Sabotage vs Strategic Shift
3.  Spies on
 , then plays Public Disgrace on them.
4.
Signal Jam vs Saudor
Mentak Smugglers!
&
= +2 Flt
= +1 Flt 1.  Xxcha plays Strategic Shift on Initiative

:: Round 6 :: Status Phase :: Begins p 69, reply # 1034::

SPEAKER: Lord Cid for L1Z1X Mindnet

ORDER OF PLAY

Sardakk N'orr Mentak Xxcha
Objective(s) Claimed
___
Utopian Trust Fund
<plotting vengeance>
Merciless!
Specialty Suite
Specialy Suite
Specialty Suite

Command Counter
Allocation/Redistribution
+2 Com
2/4/2
3 TG, 5 AC
+2 Com
0/4/2
0 TG, 7 AC

+2 Com
-1 Strat, +1 Flt
2/6/2
6 TG, 3 AC
+2 Com
-1 Flt, +1 Strat
2/7/3
1 TG, 10 AC
+2 Com
1/3/2
3 TG, 4 AC
+2 Com
-1 Flt, +1 Strat
1/4/2
0 TG, 7 AC

AC Traded/Misc.
(already factored in row above)


-1/+1 AC 
scuttles Carrier
in Moll Primus

Lost Trade with

-1/+1 AC
Break Trade with




:: Round 6 :: Action Phase :: Begins p 61, reply # 902::

SPEAKER:  L1Z1X Mindnet

ORDER OF PLAY

Sardakk N'orr Mentak Xxcha
T = Tactical, S = Strategy
X = Transfer, C = Card
6.01 T
Lazax's R
6.02 S
Diplomacy
(Yssaril)
6.03 T
Saudor
6.04 T
Cq/Rn
6.05 T
Lzr/Sklg
6.06 T
Mehar X
  Technology 2ry:
  ISC 2ry: ,
6.07 T
0.0.0
6.08 X
Ldr -Tk/Qa
6.09 X
MP - Qn/Rn
6.10 Skip
6.11 S
Techno
6.12 S
ISC
  Trade 2ry: , ,
6.13 Pass
6.14 T
Mecatol R
6.15 S
Trade
6.16 C
Ghost Ship
Alpha W-h
6.17 T
DB/Xxhn
6.18 T
AR/AT

---
6.19 Pass
6.20 Pass
6.21 Skip
6.22 X
A/H/K - Tq/Tk
6.23 T
Brg/L4

---
---
---
6.24 C
S-Spy vs
Hacan
6.25 Pass
6.26 Pass

---
---
---
6.27 C
S.I. Agent vs Mentak
---
---

---
---
---
6.28 T
Cent/Grall
---
---

---
---
---
[Reparations]
6.29 T
Qucen'n/Rarron
---
---

---
---
---
6.30 S
Warfare
---
---

---
---
---
[Skilled Retreat]
6.31 T
Moll Primus
---
---

---
---
---
6.32 Pass




6.31 Yssaril - Tactical Action
Activate Moll Primus
Move 3 Carriers (A: 6 GF, B: 1 GF + 5 Fght, C: 3 Fght), 3 Cruisers and 1 Destroyer  from Centauri/Gral.
Move 1 Cruiser from New Albion/Starpoint.
PDS? You bet: - 1 Mtk PDS [6]: 8 - 1 hit! (Yssaril suffers loss to Fighter)
Space Battle!
Mtk Pre-emptive Fire!  2 Cruisers [6]: 5, 10 - 1 hit! (Yssaril suffers loss to Fighter)
Anti-Fighter Barrage:
     1 Yss Destroyer [8]: 2, 4 - miss
     2 Mtk Destroyers [8]: 8, 5, 8, 4 - 2 hits! (Yssaril suffers losses to Fighters)
Yssaril plays Morale Boost!:  We are mean!  We are green!
                                                Our shorts today are clean!
Mentak plays Morale Boost!:  There'll still be time to drink from our kegs
                                                 'Cause we won't fall to boogers on legs!
Yssaril Sabotages Mentak's Morale Boost!You must be dreaming!
                                                                        Let us make this clear:
                                                                        While you were sleeping
                                                                        We pissed in your beer!
Round 1!
4 Yss Cruisers [5]: 1, 2, 1, 7 - 1 hit!
1 Yss Destroyer [7]:  8 - 1 hit!
4 Yss Fighters [7]:  1, 8, 4, 10 - 2 hits!
3 Yss Carriers [8]:  1, 9, 8 - 2 hits!
3 Mtk Cruisers [6]:  1, 6, 8 - 2 hits!
2 Mtk Destroyers [8]: 5, 4 - miss
3 Mtk Fighters [9]:  5, 8, 3 - miss
Round 1 Casualties:  2 Yss Fighters, 3 Mtk Fighters, 2 Mtk Destroyers, 1 Mtk Cruiser
Mentak plays Skilled Retreat"1-second burn at my heading then drop all power!"
                                                  "But Sir, we're sitting ducks out here!"
                                                   "Not for long.  We'll drift into the Nebula before they realize we're still operational."
                                                   "I love you, Sir."
Planetary Landings - 7 Yss GF units are dropshipped on Moll Primus...
1 Mtk PDS [6]:  10 - 1 hit!  ... and 6 make it to the surface.
Invasion Combat!
Round 1:
6 Yss GF [8]: 5, 1, 1, 5, 5, 7 - miss
2 Mtk GF [8]:  1, 8 (Yssaril plays Recheck: 1) - miss
Round 2:
6 Yss GF [8]:  3, 4, 1, 2, 1, 6 - miss
2 Mtk GF [8]:  10, 3 - 1 hit! (...and then there were 5...)
Round 3:
5 Yss GF [8]:  4, 9, 10, 3, 1 - 2 hits!
2 Mtk GF [8]:  1, 4 - miss
In order to assure the elimination of all resistance, the Yssaril invaders had to pass up any thought of salvaging local infrastructure.  The space dock and planetary defense system are lost but the planet is unquestionably under their control.


6.29 Yssaril - Tactical Action
Activate Qucen'n/Rarron
Move 3 Cruisers and 3 Destroyers from Home System.
Space Battle!
Mentak pre-emptive fire:
1 Cruiser [6]: 3 - miss
1 Destroyer [8]:  6 - miss
Round 1:
3 Yss Cruisers [6]: 10, 3, 1 - 1 hit!
3 Yss Destroyers [8]:  10, 9, 8 - 3 hits! (Jebus!)
1 Mtk Cruiser [6]: 8 - 1 hit!
1 Mtk Destoyer [8]:  9 - 1 hit!
Coalition forces put up a fair defence, down to the ship.  However, Yssaril numbers carry the day.


6.28 Yssaril - Tactical Action
Activate Centauri/Gral
Move 3 Cruisers and 3 Carriers (with all 8 GF and 10 Fighters) from Wormhole Alpha.
Move 1 Cruiser and 1 Destroyer from Home System.
Space Battle!
Mentak pre-emptive fire: 1 Destroyer [8]: 1 - miss
Anti-fighter Barrage: 1 Dsetroyer [8]: 4, 10 - 1 hit!  Yssaril suffers casualty to Fighter unit.
Round 1:
4 Yss Cruisers [6]:  1, 8, 10, 9 - 3 hits!
1 Mtk Destroyer [8]:  8 - 1 hit! 
Yssaril suffers casualty to Fighter unit.
The soon-to-be destoyed Destroyer destroys before being destroyed.  Destruction ensues.
Planetary Landings: 1 GF on Gral, 7 GF on Centauri.
Invasion Conbat!
7 Yss GF [8]:  8, 7, 7, 9, 1, 3, 2 - 2 hits!
1 Mtk GF [8]:  6 - miss.
Shiver me timbers, they're everywhere!  Everywhere! Oh my... gurk...


6.04 Yssaril - Tactical Action

Activate Coorneeq/Resculon.
Move Carrier (4 Fighters + 2 Ground Forces) from Alpha Wormhole.
Move 1 Destoryer from Mellon/Zohbat.
PDS?  Definitely: 4 N'orr Magen, Graviton DSC hose the incomming fleet. [4]: 3 (reroll: 5), 2 (reroll: 10),6,9 = 4 hits!
The Yssaril kamakaze fighter screen was successful in providing cover for the troop drops, at the low, low cost of all their fighters.
Yssaril liberate the native population from the insectoid labour camps.  Anyone refusing to provide free labour to the new green masters are rewarded with freedom followed by execution.

:: Round 6 :: Strategy Phase :: Begins p 59, Reply # 883 ::

SPEAKER: Lord Cid for L1Z1X

ORDER OF PLAY

Sardakk N'orr Mentak
Strategy
IMPERIAL INITIATIVE DIPLOMACY WARFARE TRADE TECHNOLOGY
Bonus Counter Placement/ AC played/ Racial Ability



= +1 Fleet


:: Round 5 :: Status Phase :: Begins p 58, reply # 864::

SPEAKER: XXCHA

ORDER OF PLAY

Sardakk N'orr Mentak
Objective(s) Claimed
<plotting vengeance>
___
Core Curriculum
___
C.I.R.P
Conqueror!
Utopian Trust Fund

Command Counter
Allocation/Redistribution
+1 Strat, +1 Comm
1/5/3
0 TG, 7 AC
+2 Comm,
-1 Fleet, +1 Strat
1/4/2
2 TG, 6 AC
+2 Command
2/7/4
1 TG, 12 AC
+1 Strat,
+1 Comm
2/4/2
2 TG, 4 AC
+2 Strat
3/5/2
0 TG, 5 AC
+2 Command,
-1 Fleet, +1 Strat
2/3/3
1 TG, 6 AC
AC Traded/Misc.
(already factored in row above)
___
-1 TG
___
___
___
+1 TG

:: Round 5 :: Action Phase :: Begins p 51, reply # 764::

SPEAKER: XXCHA

ORDER OF PLAY

Xxcha Sardakk N'orr Mentak
T = Tactical, S = Strategy
X = Transfer, C = Card

 Diplomacy 2ry:
 Trade 2ry: , ,
Techno 2ry: , ,
5.01 T
Bg/L4
5.02 S
Diplomacy
(Yssaril)
5.03 Skip
5.04 S
Trade
[1] - [2]
5.05 S
Technology
XRD Trans

5.06 T
Archon Ren/Tau
C - Flank Speed
 Logistics 2ry:  , ,,
 Imperial 2ry: ,
5.07 T
DB/Xhn
5.08 T
Mecatol R
5.09 S
Logistics
5.10 C
Local Unrest (Lor)
5.11 Pass
5.12 S
Imperial

5.13 Pass
5.14 X
Ar/Lr - Tk/Qna
5.15 Skip
5.16 T
Quann

---
5.17 T
A/H/K

---
5.18 Pass
5.19 X
Alpha w-hole - Ret/Shlq
5.20 Pass

---
5.21 T
Quann

---
---
5.22 ?






Wait...






...for...






...it:






Pass
;-)
---
5.23 Pass

5.21 Hacan - Tactical Action

Activate Quann
From Beta Wormhole, move Carrier (+4 fighters & 2 GF) and Cruiser.
From Tequ'ran/Torkan, move Carrier (+4 fighters & 2 GF)
PDS fire: 2 L1Z1X DSC-PDS [6]: 5,2 - miss
Space Battle:
Hcn Cruiser [6]: 8 - hit!
2 Hcn Carriers, 8 fighters [9]: 10,7,6,8,5,4,9,2,2,9 - 3 hits!
LZX Cruiser [6]: 1 - miss
LZX fighter [8]: 2 - miss
LZX Carrier [9]: 8 - miss
The Hacan "merchant" fleet overcomes the local customs pickets with ease and freely sends their "trade" hurtling towards the planet's surface:
Planetary Landing: 4 Hcn GF land on  Quann.
Invasion Combat: LZX PDS  [6]: 2 - miss
4 Hcn GF [8]: 8,10,5,7 - 2 hits!
LZX GF [8]: 3 - miss
True to form, the Hacanese merchants convert the space dock and PDS into a Future Shop with a grand-opening sale on used cyberware.
As Lord Cid observes the action unfold, he surely ponders, "Nothing computes.  It's as though the galaxy was represented by a modular gameboard, our fleets by plastic tokens and the outcome of our engagements determined solely by the piss-poor cast of dice..."

5.07 Xxcha - Tactical Action

Activate Dal Bootha-Xxehan
Move Destroyer + Carrier (+2 Fighters +2 GF) from Mehar Xull (via Bereg-Lirta IV).
PDS fire: 2 Hcn DSC (Xxehan,  Archon Ren) [6]: 1,1 - Snake Eyes on 2d10!!  Way miss.  (Rolls on critical fumble table... Stray shots take out Arretze.)(Just kidding - got carried away.  PDS still miss, though)
Planetary Landing: 2 Xxa GF land on Xxehan.
Invasion Combat: Hcn PDS  [6]: 7 - hit!
Surviving Xxa GF unit neutralizes PDS and subjugates the planet to turtle rule.  Former owners of McCarapace franchises are sky-wheeled.  Some of the stock has been liberated.  Choice pelts have been sent to the provisionary government on Bereg.

5.06 Hacan - Tactical Action

Activate Xxcha Homesystem.
Play Flank Speed.  (Not Sabotaged)
From Dal Bootha - Xxehan, send the Carrier along with 4 GF and the Fighter.
From the Sea of Sorrow, send the Cruiser.
From Home System, send 4 GF, 1 Fighter and the PDS. (Edit: Of course, the Carrier in Home System is what brings those units there.)
PDS - Hacan DSC [6]:  3 - miss
Space Battle
Round 1 (Warning shots fired):
Hcn Cruiser [7]:  4 - miss
2 Hcn Carriers, 2  Hcn Fighters [10]: 6,7,8,4 - miss
2 Xxa Fighters [8]: 5,5 - miss

Round 2 (Turtles have been coaxed out fo their shells.)
Hcn Cruiser [6]: 10 - hit!
2 Hcn Carriers, 2  Hcn Fighters [9]: 1,1,9,10 - 2 hits!
2 Xxa Fighters [8]: 2,10 - 1 hit!
Xxa Home Space Defense has been neutralized.
Hcn suffers loss of 1 Fighter.

Planetary Landings:  4 GF invade each Archons.  Archon Tau is quickly subjugated.
Invasion Combat (Archon Ren):
4 Hcn GF [9]:  2,5,8,9 - 1 hit!
Xxa GF [8]: 7 - miss
Counsel Elder Junn is overcome, but not before he scuttles the Space Dock.
Hcn forces install a DSC-PDS unit.
McCarapace franshises open for business across Hacan Space.

:: Round 5 :: Strategy Phase :: Begins p 51, Reply # 756 ::

SPEAKER: XXCHA

ORDER OF PLAY

Sardakk N'orr Mentak
Strategy
IMPERIAL INITIATIVE TRADE DIPLOMACY LOGISTICS TECHNOLOGY
Bonus Counter Placement/ AC played/ Racial Ability




+2  Command

+1 Strategy


::
Round 4 :: Status Phase :: Begins p49, reply #733 ::

SPEAKER: HACAN

ORDER OF PLAY

Sardakk N'orr Xxcha Mentak
Objective(s) Claimed
CIRP

CIRP

Core Curriculum
Core
Curriculum

Command Counter
Allocation/Redistribution
+1 Strat,
+1 Comm
2/4/2
0 TG, 5AC
+1 Fleet,
+1 Comm
1/5/2
0TG, 10AC
+1 Strat, +1 Fleet
1/4/0
1 TG, 5AC
+2 Comm

0/4/3
1 TG, 6AC
+1 Strat,
+1 Comm
1/4/2
0 TG, 4 AC
+1 Strat
+1 Comm
1/5/1
0 TG, 4 AC
AC Traded
(already factored in row above)
---
---
---
---
---
---

:: Round 4 :: Action Phase :: Begins on p40, Reply #598 ::

SPEAKER: HACAN

ORDER OF PLAY

Sardakk N'orr Mentak
T = Tactical, S = Strategy
X = Transfer, C = Card
4.01 T
Beta W-hole
4.02 Skip
4.03 T
Wellon
4.04 T
Bg/L4
4.05 T
Quann
4.06 T
Am/Mr
Warfare 2ry:  
4.07 X
A/H/K-Tq/Tk
4.08 T
Alpha Wh
4.09 C
Secret Industrial
Agent vs Saudor

4.10 S
Warfare
Bg/L4
4.11 T
Thibah
4.12 X
M P - Sdr
Trade 2ry: , ,
ISC 2ry: 
4.13 Pass
4.14 Skip
4.15 S
Trade
4.16 T
Am/Mr
4.17 T
0.0.0
4.18 S
ISC
Political 2ry: 
Tech Sec:  , , ,                         ,

---
4.19 S
Political
(+1 Strat)
4.20 T
Arnor/Lor
4.21 Pass
4.22 S
Technology
Antimass
4.23 Pass

---
4.24 X
Mln/Zbt - Ret/Shlq
4.25 T
HS
---
4.26 Pass
---

---
4.27 Pass
4.28 Pass




4.05 L1Z1X

Tactical Action - Activate Quann -
Move Carrier, fighter x 4, GF x 1, PDS x 1, Cruiser x 1 from Thibah into Quann.
Sardakk N'orr Deep Space Magen Graviton Barrage!

3 PDS (4): 5, 4, 6 = 3 hits
L1Z1X suffer casualties to fighters.
Landing party secures Quann for the Mindnet


4.06 Mentak
Tactical Action - Activate Arinam/Meer -
Move 2 Destroyers and 2 Cruisers from Mecatol Rex

Pre-combat:  Mentak Fleet uncloaks and fires!
2 Cruisers (6): 7, 8 = 2 hits
Destroyer Anti-fighter barrage (8): 2, 10 = 1 hit
Xxcha suffers losses to fighters; they all explode before the battle is begun

Round 1 - Xxcha engage turtle plating on fleet:
2 Mtk Cruisers (7): 3, 6 = miss
2 Mtk  Destroyers (9): 1, 6 = miss
Xxa Cruiser (6): 4 = miss
Xxa Carrier (9): 10 = hit (wow!)
Mentak suffers loss of  Destroyer

Round 2 - Xxcha ablative plating has been blown away:
2 Mtk Cruisers (6): 2, 4 = miss
Mtk Destroyer (8): 6 = miss
Xxa Cruiser (6): 3 = miss
Xxa Carrier (9): 8 = near miss
No losses, combat entropy ensues...

Round 3 - All engines and assault batteries are hot!
2 Mtk Cruisers (6): 4, 1 = miss
Mtk Destroyer (8): 2 = miss
Xxa Cruiser (6): 10 = hit!
Xxa Carrier (9): 3 = miss
Mentak loses last Destroyer

Round 4 - Even numbers on both sides; wild dogfighters refuse to let up!
2 Mtk Cruisers (6): 2, 3 = miss
Xxa Cruiser (6): 5 = miss
Xxa Carrier (9): 4 = miss

Round 5 - All systems red-lined!
2 Mtk Cruisers (6): 4, 4 = miss
Xxa Cruiser (6): 1 = miss
Xxa Carrier (9): 4 = miss

No losses. Sudden death overtime!

Round 6 - life support diverted to combat systems!
2 Mtk Cruisers (6): 2, 2 = miss
Xxa Cruiser (6): 4 = miss
Xxa Carrier (9): 1 = miss
Uncanny!

Round 7 - Targetting computers are turned off...
2 Mtk Cruisers (6): 9, 10 = 2 hits!!
Xxa Cruiser (6): 3 = miss
Xxa Carrier (9): 4 = miss

The glowing embers dissipate after history's most dramatic  battle.  One, then two, signals emerge from the white noise:  Mentak is victorious! Their scored ships blockade the system.
(Man, I thought it would be short and sweet after the pre-combat.  Bravely fought on both sides!)


4.16 Xxcha
Tactical Action - Activate Arinam/ Meer -
Move 2 destroyers, 1 cruiser, and 1 carrier + 6 fighters from Bereg-Lirta IV to Arinam-Meer.
L1Z1X fires Deep Space Cannons (6): 2 = miss

Precombat: Mentak cruisers uncloak and fire!
2 Cruisers (6): 6, 4 = 1 hit
Xxcha suffers loss to fighter

Round 1: <Transformers sound effect> Xxcha plating is engaged across the fleet.
Xxa Cruiser (6): 7 = hit
2 Xxa Destroyers (8): 8, 10 = 2 hits
5 Xxa Fighters (9): 1, 7, 6, 10, 10 = 2 hits
Xxa Carrier (9): 5 = miss
2 Mtk Cruisers (7): 5, 8 =1 hit

Displayed superb marksmanship and suffering the acceptable loss of another fighter, Xxcha swiftly and soundly reclaims sovereignity over their skies!




:: Round 4 :: Strategy Phase :: Begins p39, Reply #584 ::

SPEAKER: HACAN

ORDER OF PLAY

Mentak Sardakk N'orr
Strategy
IMPERIAL INITIATIVE WARFARE TECHNOLOGY TRADE POLITICAL
Bonus Counter Placement/ AC played/ Racial Ability



+1 Fleet, +1 Com


Command Summit (+2 Com)



:: Round 3 :: Status Phase :: Begins p37, Reply #554 ::

SPEAKER: MENTAK

ORDER OF PLAY

Mentak Sardakk N'orr Xxcha
Objective(s) Claimed
---
Duchy
---
Duchy
---
---

Command Counter
Allocation/Redistribution
+1 Strategy,
+1 Command
1/5/2
0 TG, 3 AC
+1 Strategy,
+1 Command
1/3/1
1 TG, 6 AC
+1 Fleet,
+1 Command
2/4/4
0 TG, 3 AC
+1 Strategy,
+1 Command
2/3/1
0 TG, 5 AC
+2 Command

1/4/3
2 TG, 5 AC
+1Strategy
+1 Command
2/4/2
0 TG, 5 AC
AC Traded
(already factored in row above)

zippo


:: Round 3 :: Action Phase :: Begins on page 30, reply #442 ::

SPEAKER: MENTAK

ORDER OF PLAY

Mentak Sardakk N'orr
T = Tactical, S = Strategy
X = Transfer, C = Card
3.01 T
Mec Rex
(Trade 2ry)
3.02 T
Lodor
(Trade 2ry)
3.03 X
0.0.0 - Thibah
3.04 S
Trade
3.05 T
Tq/Tn
(Trade 2ry)
3.06 Skip
Political:

Logistics:
 , , ,
Technology:
 ,

3.07 T
Saudor
3.08 S
Political
3.09 S
Logistics
3.10 T
Mehar X
3.11 S
Technology
3.12 T
NA/St

3.13 T
Moll Pr
3.14 X
A/L - T/Q
3.15 Pass
3.16 T
Bg/LIV
3.17  T
A/H/K
3.18 Skip
Imperial:
, ,
3.19 C
Patrols - Nova's Shockwave
3.20 C
Local Unrest - Mecatol

---
 
3.21 Pass
3.22 Pass
3.23 S
Imperial

3.24 Pass
3.25 Pass
---
---
---
3.26 Skip

---
---
---
---
---
3.27 T
Ret/Sha

---
---
---
---
---
3.28 Skip

---
---
---
---
---
3.29 Pass

3.02 Sardakk N'orr Tactical: Aactivate Lodor, moving in one Destroyer from the Home System, a Carrier from Arnor/Lor, and the two Ground Forces in Arnor/Lor. Both Ground Forces invade Lodor.
Ground Invasion:  N'orr: 2 GF [7]: 3,5 - miss
                          L!Z!X: 1 GF [8]: 7 - miss
                            N'orr: 2, 2 - miss
                          L1Z1X: 4 - miss
                            N'orr: 4, 8 - 1 hit!
                           L1Z1X: 8 - 1 hit!
The Sardakk N'orr recapture Lodor from the Mindnet with one surviving unit.

:: Round 3 :: Strategy Phase ::

SPEAKER: MENTAK

ORDER OF PLAY

Mentak Sardakk N'orr
Strategy
IMPERIAL INITIATIVE TECHNOLOGY TRADE LOGISTICS POLITICAL
Bonus Counter Placement/ AC played/ Racial Ability
Spies on Mentak

Signal Jam
vs L1Z1X

+1 Strategy



:: Round 2 :: Status Phase :: Begins page 28, reply #413 ::

SPEAKER: YSSARIL

ORDER OF PLAY

Mentak Xxcha Sardakk N'orr
Objective(s) Claimed
Duchy
Duchy
Duchy




Command Counter
Allocation/Redistribution
+1 Fleet,
+1 Com
0/4/2
0 TG, 3 AC
+2 Strat,
-1 Fleet,
+1 Com
3/3/2
0 TG, 4 AC
+2 Com
0/5/2
0 TG, 2 AC
+1 Strat
+1 Com
2/3/1
0 TG, 5 AC
+1 Strat
+1 Com
1/3/1
0 TG, 2 AC
+1 Strat
+1 Com
1/3/1
0 TG, 3 AC
AC Traded
(already factored in row above)

+2, -2
+1, -1
+1, -1



:: Round 2 :: Action Phase :: Begins page 21, reply #306 ::

SPEAKER: YSSARIL

ORDER OF PLAY

Mentak Xxcha Sardakk N'orr
T = Tactical, S = Strategy
X = Transfer, C = Card
2.01 T
Ret/Shq
(D 2ry, refresh)
2.02 S
Diplomacy
L1Z1X
2.03 T
Mecatol Rex
2.04 T
Mehar X
(D 2ry, L1Z1X)
2.05 X
0.0.0-
Thibah
2.06 T
T'L/Qnr

Everyone participated in Trade this turn..  Interstingly, only 2 races had to pay a CC to do so.
2.07 T
Vefut II
2.08 T
H/A/K
(Logistic 2ry)
2.09 S
Logistics
2.10
Trade
(Logistic 2ry)
2.11 C
Local Unrest (Tequ'ran)

2.12 T
Arnor/Lor

Everyone also participated in ISC this turn.  "Rapid Mobilisation" for everyone!  Check out the thread.
2.13 Skip
2.14 Pass
-3 TG (to N'orr)
2.15 T
Tar'Mann
2.16 T
Ar/Mr
2.17 T
Lodor
2.18 S
ISC
+3 TG (from Hacan)

2.19 Pass

(Tech 2ry)
---
2.20 T
Cent/Grl
(Tech 2ry)
2.21 T
Brg/L4
2.22 S
Technology
2.23 T
Lodor
(Tech 2ry)

---
---
2.24 T
Saudor
2.25 Pass
2.26 Pass
2.27 Pass

---
---
2.28 Pass



2.23 Sardakk N'orr Tactical.  Activate Lodor.  Fire all PDS and reroll the misses this time on account of new technology.
N'orr PDS: 3 @ [5]: 2 (reroll, 6), 2 (reroll 1), 6 = 2 hits.
L1Z1X ground forces are barely out of their drop ship when their Dreadnaught explodes high above.


Fight!
2.17 L1Z1X, Tactical Action: Activate Lodor, move Dreadnaught and 1 GF from Lazax' Revenge.
N'orr Deep Space PDS x 3 [5]: 1, 4, 6.  1 hit. Dread damaged. First hit to Sardakk N'orr!
L1Z1X bombardment [5]: 6.  Hit. GF exterminated before invasion begins.  First blood to L1Z1X!
L1Z1X lands 1 GF, annexes Lor from N'orr.


::
Round 2 :: Strategy Phase :: Begins page 20, top ::

SPEAKER: YSSARIL

ORDER OF PLAY

Sardakk N'orr Mentak

Strategy Card Picked
IMPERIAL INITIATIVE LOGISTICS DIPLOMACY TRADE TECHNOLOGY
Bonus Counter Placement


+1  Command
Multiculturalism: Hacan Free +1 Trades
+1 Strategy





::
Round 1 :: Status Phase :: Begins page 18, reply #263 ::

SPEAKER: SARDAKK N'ORR

ORDER OF PLAY

Sardakk N'orr Xxcha Mentak
Objective(s) Claimed
No objectives were claimed this Round.
But man, things are shaping up.

Command Counter
Allocation/Redistribution
+2 Com
2/3/3
0 TG, 2 AC
+1 Strat,
+1 Com
2/3/2
0 TG, 4 AC
+2 Strat
2/3/1
3 TG, 2 AC
+2 Com
1/2/2
0 TG, 3 AC
+2 Com
0/3/3
0 TG, 2 AC
+2 Com
2/3/2
0 TG, 2 AC
AC Traded
(already factored in row above)

+1, -1

+2, -1
-1


 

:: Round 1 :: Action Phase :: Begins page 9, reply #125 ::

SPEAKER: SARDAKK N'ORR

ORDER OF PLAY

Sardakk N'orr Xxcha Mentak
T = Tactical, S = Strategy
X = Transfer, C = Card
1.01 T
Resc/Coor
1.02 T
Ber/LiIV
1.03 T
Saudor
1.04 T
TqTk
1.05 Skip
1.06 S
ISC

1.07 T
Lodor
1.08 S
Political
1.09 T
Qu/Rn
1.10 T
Lzr/Skg
1.11 S
Technology
1.12 T
Thibah

1.13  Pass
1.14 T
Arm/Mr
1.15 T
Cen/Gral
1.16 S
Warfare
1.17 T
Mln/Zbt
1.18 T
Lzx Rev

---
1.19  T
AR/AT
1.20 S
Trade
1.21 T
DB/Xhn
1.22 T
NA/St
1.23 T
0.0.0

---
1.24 Pass
1.25 Pass
1.26 T
1.27 Skip
1.28 Pass

---
---
---
1.29 Pass
1.30 Pass
---

:: Round 1 :: Strategy Phase :: Begins page 8, Reply #114 ::

SPEAKER: L1Z1X

ORDER OF PLAY

Sardakk N'orr Mentak Xxcha
Strategy Card Picked
ISC
Initiative
Technology
Trade
Warfare
Politics


 

:: Round 0 :: Galaxy Build :: Complete & Beautiful :: Begins page 2, reply #16 ::

SPEAKER: L1Z1X

ORDER OF PLAY

Xxcha Mentak Sardakk N'orr
 System Placement - 1st Ring
Supernova 1.1
  First Harmonic 1.5
Wellon 1.2 Vefut II 1.3
Tar'Mann 1.4
XXcha Wasteland 1.6
2nd Ring (a) - Retrograde order
Bereg/Lirta IV 2.11
Tequ'Ran/ Torkan 2.9
Saudor 2.7
Mellon/Zohbat 2.5
Arnor/Lor 2.3
Arinam/ Meer 2.12
2nd Ring (b)
Sea of Sorrow 2.10
Nova's Shockwave 2.8
The Forgotten Void 2.4
Quann 2.2
Thibah 2.1
Centauri/Gral 2.6
3rd Ring (a) - Retrograde order
Mehar Xull 3.11
Lazar/ Sakulag 3.6
Qucen'/ Rarron 3.6
New Albion/ Starpoint 3.5
Coorneeq/ Resculon 3.3
B Wormhole 3.8
3rd Ring (b)
Asteroid Field 3.12
Dal Bootha/ Xxehan 3.10
Wormhole Alpha 3.4
Nebula 3.7
Lodor 3.2
Lazax's Revenge 3.1

...

:: ROUND -1 :: R & D :: -1.10 Begins page 1 ::
 

-1.01  Hyperturtle discovers TI3 shortly before Xmas 2005.
-1.02 He acquires it shortly after New Year 2006.
-1.03 Begins to lurk in FFG Games' Message Boards
-1.04 1st game in February 2006.
-1.05 Follow-up games prove difficult to schedule but it's too late, I'm already an addict by then.
-1.06 Hope to get invited to PBEM
-1.07 Discover "free" web-page service provided by Internet Provider.
-1.08 Learn web-page stuff via a plethora of free and generous sources.
-1.09 Easter 2006 invites are sent for fellow "Newbies" and tech supporters.  Interest sparked.
-1.10  Game launched end of April 2006!  Ta-dum!

Twilight Imperium 3rd Edition PBeM web site design
by Alexander Belyakov, 2005