
Vanilla ISCream
A TWILIGHT IMPERIUM 3rd
EDITION PBeM
| :: MAIN :: | :: MAP :: | :: SUMMARY :: |
:: POLITICS :: |
| :: CARDS :: | :: TECHNOLOGY :: | :: DISCARDS :: | :: RULES :: |
:: ROUND 1 :: ROUND 2 :: ROUND 3 :: ROUND 4 :: ROUND 5 :: ROUND 6 :: ROUND 7 :: ROUND 8 :: ROUND 9 :: ROUND 10 ::
:: Round 9 :: Strategy Phase :: Begins p 2, Reply # 18::
SPEAKER: Duke Syn Blackheart, Hand of the Coalition of Mentak
|
ORDER OF PLAY |
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| Strategy |
IMPERIAL | LOGISTICS | WARFARE | TRADE | |
TECHNOLOGY |
| POLITICAL | ||||||
| Bonus Counter Placement/ AC played/ Racial Ability | = +1 Strat |
Synchronicity |
= +1 TG |
Strategic
Flexibility |
Spy on 's AC |
::
Round 8
:: Status Phase
:: Begins
p 1, reply #0
::
SPEAKER: Duke Syn Blackheart, Hand of the Mentak Coalition
|
ORDER OF PLAY |
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| Objective(s)
Claimed |
--- |
Usurper! |
C.I.R.P. |
--- |
--- |
--- |
Command Counter Allocation/Redistribution |
+2
Com, -1 Fleet, +1 Com 1/7/3 6 TG, 5 AC |
+1
Fleet, +1 Com 1/5/1 0 TG, 7 AC |
+1
Com, +1 Fleet 0/5/3 2 TG, 5 AC |
+2
Com 0/5/3 6 TG, 4 AC |
+1
Strat, +1 Com 1/4/2 0 TG, 5 AC |
+1
Strat, +1 Com 2/8/2 1 TG, 7 AC |
| AC Traded/Misc. (already factored in row above) |
+1/-1
|
+1/-1
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::
Round 8
:: Action Phase
:: Begins
p 90, Reply # 1349 ::
SPEAKER: Duke
Syn Blackheart, Hand of the Mentak Coalition
|
ORDER OF PLAY |
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| T =
Tactical, S = Strategy X = Transfer, C = Card Political 2ry:
, , ![]() ISC 2ry: , , ![]() |
8.01
T Cent/ Gral |
8.02
S Diplomacy ![]() |
8.03
S Politcal +1 Strat, +3 AC, must discard 1 |
8.04
T Vefut II Flank Speed! |
8.05
T Quann |
8.06
S ISC |
| 8.07
T Tar'mann |
8.08
T Crnq/Rcln |
8.09
C Insubordination vs ![]() |
8.10
S Warfare Vefut II |
8.11
S Technology |
8.12
X NA/Stpt - Ret/Shllq |
|
| 8.13
T NA/Stpt |
8.14
T M Rex |
8.15
C Good Year |
8.16
T Centauri/Gral |
8.17
Pass |
8.18
C Rally of the People |
|
| 8.19
Pass |
8.20
Pass |
8.21
Pass |
8.22
X |
--- |
8.23
Skip |
|
| --- |
--- |
--- |
8.24
Pass |
--- |
8.25
Pass |
::
Round 8
:: Strategy Phase
:: Begins
p 89, Reply # 1329 ::
SPEAKER: Duke Gulbech of the Yssaril Tribes
|
ORDER OF PLAY |
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| Strategy |
IMPERIAL | INITIATIVE | WARFARE | POLITICAL | TECHNOLOGY | DIPLOMACY |
| Bonus Counter Placement/ AC played/ Racial Ability | Signal
Jam vs at Mellon/Zohbat |
Productivity
Spike on Saudor |
Signal
Jam vs at Lazax' Revenge |
= +1 Comm= 1/4/2 |
= +1 Strat= 3/4/2 |
::
Round 7
:: Status Phase
:: Begins
p 88, reply #1310
::
SPEAKER: Duke Gulbech of the Yssaril Tribes
|
ORDER OF PLAY |
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| Objective(s)
Claimed |
--- |
--- |
Core
Curriculum |
Core
Curriculum |
Guradian of the Throne |
--- |
Command Counter Allocation/Redistribution |
+2
Command 2/8/3, 1 TG, 7AC |
+2
Comm 1/8/3 10 TG 4 AC |
+2
Command 0/5/2, 5 TG, 5 AC |
+2
Command 0/4/2, 0 TG, 5 AC |
+2
Strat, -2 Flt, +2 Comm 2/4/2, 0 TG, 6 AC |
+1
Strat, +1 Comm 1/4/1, 0 TG, 4AC |
| AC Traded/Misc. (already factored in row above) |
+2/-2
AC ![]() |
+2/-2
AC ![]() |
:: Round 7 :: Action Phase :: Begins p 73, Reply # 1084 ::
SPEAKER: Duke Gulbech of the Yssaril Tribes
|
ORDER OF PLAY |
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| T =
Tactical, S = Strategy X = Transfer, C = Card Logistic 2ry:
, , ![]() |
7.01
C Diplomatic Immunity (Resculon) |
7.02
C Lucky Shot vs Yss Cruiser (Rarron) |
7.03
S Logistics |
7.04
C Stellar Criminals (Yssaril) |
7.05
T Alpha Wormhole |
7.06
T Lodor |
Political 2ry: , , ![]() Trade 2ry: , , ISC 2ry: , ![]() |
7.07
T Ret/Shalloq |
7.08
S Political [1]<>[1] |
7.09
T Tarmann [3]<>[2] |
7.10
S Trade [2]<>[3] |
7.11
T Lodor [1]<>[1] |
7.12
S * ISC |
| 7.13
C Transport: 3 GF Shlq > Moll P |
7.14
T Qucn/ Rarron |
7.15
T Lodor |
7.16
T Xxcha Wstlnd |
7.17
S Warfare (@ W-hole) |
7.18
X 0.0.0 - L's Revenge |
|
| 7.19
T Mellon/ Zohbat |
7.20
C Unxpctd Act (Saudor) |
7.21
T Arnor/ Lor |
7.22
T Archon R/ AT |
7.23
T Mellon/ Zohbat |
7.24
Pass |
|
| 7.25
Skip |
7.26
T Moll Primus |
7.27
T Beta Wormhole |
7.28
T Arnm/ Meer |
7.29
Pass |
--- |
|
| 7.30
C Influence in the Merchant's Guild (Hacan - Xxcha) |
7.31
T Saudor |
7.32
Pass |
7.33
Pass |
--- |
--- |
|
| 7.34
C Plague (vs Zohbat) |
7.35
Pass |
--- |
--- |
--- |
--- |
|
| 7.36
Pass |
Round 2:
1 N'orr Cruiser [5]: 8 - 1 hit!
3 N'orr Destroyers [7]: 3, 1, 7 - 1 hit!
1 N'orr Carrier [8]: 2 - miss
1 Yss Cruiser [6]: 7 - 1 hit!
1 Yss Destroyer [8]: 3 - miss
N'orr assumes space superiority over
the Mellon/ Zohbat system!
Planetary Landings: 1 N'orr GF on Mellon, 5 on Z
Invasion
Combat!
Round 1:
5 N'orr GF [7]: 2, 3, 8, 5, 7 - 2 hits!
2 Yss GF [8]: 8, 2 - 1 hit!
4
remaining N'orr GF units introduce order to the system.
7.06
L1Z1X Tactical Action
Activate Lodor.
Move 2 Cruisers and 2 GF from Lazax's Revenge.
PDS? No. Yes. 4 N'orr Graviton, Magen DSC [4]: 3
(reroll 9), 4, 7, 7 - 4 hits!
The reception received by the L1Z1X
was dramatically shorter and less hospitable than expected.
7.05
N'orr Tactical Action
Activate Alpha
Wormhole
Move 3 Destroyers from Lodor and 2 Destroyers from Arnor/Lor
Space Battle!
Round 1:
5 N'orr Destroyers [7]: 5,
4, 6, 5, 4 - miss
1 Yss Destroyer [8]: 9 -
1 hit!
:: Round 7 :: Strategy Phase :: Begins p 71, Reply # 1053 ::
SPEAKER: Duke Gulbech of the Yssaril Tribes
|
ORDER OF PLAY |
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| Strategy |
IMPERIAL | INITIATIVE | [Public Disgrace] |
|
||
| WARFARE | INITIATIVE | POLITICAL | LOGISTICS | TRADE | ||
| Bonus Counter Placement/ AC played/ Racial Ability | -2 Strat |
2. N'orr plays Sabotage vs Strategic
Shift |
3.
Spies
on , then plays Public Disgrace on them.4. Signal Jam vs Saudor |
Mentak Smugglers! & ![]() ![]() = +2 Flt |
= +1 Flt |
1. Xxcha plays Strategic Shift on Initiative |
:: Round 6 :: Status Phase :: Begins p 69, reply # 1034::
SPEAKER: Lord Cid for L1Z1X Mindnet
|
ORDER OF PLAY |
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| Objective(s)
Claimed |
___ |
Utopian Trust Fund |
<plotting vengeance> |
Merciless! Specialty Suite |
Specialy
Suite |
Specialty
Suite |
Command Counter Allocation/Redistribution |
+2
Com 2/4/2 3 TG, 5 AC |
+2
Com 0/4/2 0 TG, 7 AC |
+2
Com -1 Strat, +1 Flt 2/6/2 6 TG, 3 AC |
+2
Com -1 Flt, +1 Strat 2/7/3 1 TG, 10 AC |
+2
Com 1/3/2 3 TG, 4 AC |
+2
Com -1 Flt, +1 Strat 1/4/2 0 TG, 7 AC |
| AC Traded/Misc. (already factored in row above) |
-1/+1
AC ![]() |
scuttles
Carrier in Moll Primus Lost Trade with ![]() |
-1/+1
AC ![]() Break Trade with ![]() |
::
Round 6
:: Action Phase
:: Begins
p 61, reply # 902::
SPEAKER: L1Z1X Mindnet
|
ORDER OF PLAY |
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| T =
Tactical, S = Strategy X = Transfer, C = Card |
6.01
T Lazax's R |
6.02
S Diplomacy (Yssaril) |
6.03
T Saudor |
6.04
T Cq/Rn |
6.05
T Lzr/Sklg |
6.06
T Mehar X |
Technology 2ry: ![]() ISC 2ry: , ![]() |
6.07
T 0.0.0 |
6.08
X Ldr -Tk/Qa |
6.09
X MP - Qn/Rn |
6.10
Skip |
6.11
S Techno |
6.12
S ISC |
Trade 2ry: , , ![]() |
6.13
Pass |
6.14
T Mecatol R |
6.15
S Trade |
6.16
C Ghost Ship Alpha W-h |
6.17
T DB/Xxhn |
6.18
T AR/AT |
| --- |
6.19
Pass |
6.20
Pass |
6.21
Skip |
6.22
X A/H/K - Tq/Tk |
6.23
T Brg/L4 |
|
| --- |
--- |
--- |
6.24
C S-Spy vs Hacan |
6.25
Pass |
6.26
Pass |
|
| --- |
--- |
--- |
6.27
C S.I. Agent vs Mentak |
--- |
--- |
|
| --- |
--- |
--- |
6.28
T Cent/Grall |
--- |
--- |
|
| --- |
--- |
--- [Reparations] |
6.29
T Qucen'n/Rarron |
--- |
--- |
|
| --- |
--- |
--- |
6.30
S Warfare |
--- |
--- |
|
| --- |
--- |
--- [Skilled Retreat] |
6.31
T Moll Primus |
--- |
--- |
|
| --- |
--- |
--- |
6.32
Pass |
6.29
Yssaril - Tactical Action
Activate Qucen'n/Rarron
Move 3 Cruisers and 3 Destroyers from Home System.
Space Battle!
Mentak pre-emptive fire:
1 Cruiser [6]: 3 - miss
1 Destroyer [8]: 6 - miss
Round 1:
3 Yss Cruisers [6]: 10, 3, 1 - 1 hit!
3 Yss Destroyers [8]: 10,
9, 8 - 3 hits! (Jebus!)
1 Mtk Cruiser [6]: 8 - 1 hit!
1 Mtk Destoyer [8]: 9 -
1 hit!
Coalition
forces put up a fair defence, down to the ship. However, Yssaril
numbers carry the day.
6.28 Yssaril - Tactical Action
Activate Centauri/Gral
Move 3 Cruisers and 3 Carriers (with all 8 GF and 10 Fighters) from
Wormhole Alpha.
Move 1 Cruiser and 1 Destroyer from Home System.
Space Battle!
Mentak pre-emptive fire: 1 Destroyer
[8]: 1 - miss
Anti-fighter Barrage: 1
Dsetroyer [8]: 4, 10 - 1
hit! Yssaril suffers
casualty to Fighter unit.
Round 1:
4 Yss Cruisers [6]: 1, 8,
10, 9 - 3 hits!
1 Mtk Destroyer [8]: 8 - 1 hit! Yssaril suffers casualty to Fighter
unit.
The
soon-to-be destoyed Destroyer destroys before being destroyed.
Destruction ensues.
Planetary Landings: 1 GF on
Gral, 7 GF on Centauri.
Invasion Conbat!
7 Yss GF [8]: 8, 7,
7, 9, 1, 3, 2 - 2 hits!
1 Mtk GF [8]: 6 - miss.
Shiver me timbers, they're
everywhere! Everywhere! Oh my... gurk...
6.04
Yssaril - Tactical Action
Activate Coorneeq/Resculon.
Move Carrier (4 Fighters + 2 Ground Forces) from Alpha Wormhole.
Move 1 Destoryer from Mellon/Zohbat.
PDS? Definitely: 4 N'orr
Magen, Graviton DSC hose the incomming fleet. [4]: 3 (reroll: 5), 2
(reroll: 10),6,9 = 4 hits!
The Yssaril kamakaze fighter
screen was successful in providing cover for the troop drops, at the
low, low cost of all their fighters.
Yssaril liberate the native
population from the insectoid labour camps. Anyone refusing to
provide free labour to the new green masters are rewarded with freedom
followed by execution.
:: Round 6 :: Strategy Phase :: Begins p 59, Reply # 883 ::
SPEAKER: Lord Cid for L1Z1X
|
ORDER OF PLAY |
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| Strategy |
IMPERIAL | INITIATIVE | DIPLOMACY | WARFARE | TRADE | TECHNOLOGY |
| Bonus Counter Placement/ AC played/ Racial Ability | = +1 Fleet
|
:: Round 5 :: Status Phase :: Begins p 58, reply # 864::
SPEAKER: XXCHA
|
ORDER OF PLAY |
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| Objective(s)
Claimed |
<plotting
vengeance> |
___ |
Core
Curriculum |
___ |
C.I.R.P |
Conqueror! Utopian Trust Fund |
Command Counter Allocation/Redistribution |
+1
Strat, +1 Comm 1/5/3 0 TG, 7 AC |
+2
Comm, -1 Fleet, +1 Strat 1/4/2 2 TG, 6 AC |
+2
Command 2/7/4 1 TG, 12 AC |
+1
Strat, +1 Comm 2/4/2 2 TG, 4 AC |
+2
Strat 3/5/2 0 TG, 5 AC |
+2
Command, -1 Fleet, +1 Strat 2/3/3 1 TG, 6 AC |
| AC Traded/Misc. (already factored in row above) |
___ |
-1 TG |
___ |
___ |
___ |
+1 TG |
::
Round 5
:: Action Phase
:: Begins
p 51, reply # 764::
SPEAKER: XXCHA
|
ORDER OF PLAY |
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| T =
Tactical, S = Strategy X = Transfer, C = Card Diplomacy 2ry: ![]() Trade 2ry: , , ![]() Techno 2ry: , ,
|
5.01
T Bg/L4 |
5.02
S Diplomacy (Yssaril) |
5.03
Skip |
5.04
S Trade [1] - [2] |
5.05
S Technology XRD Trans |
5.06
T Archon Ren/Tau C - Flank Speed |
Logistics 2ry: , , , ![]() Imperial 2ry: , ![]() |
5.07
T DB/Xhn |
5.08
T Mecatol R |
5.09
S Logistics |
5.10
C Local Unrest (Lor) |
5.11
Pass |
5.12
S Imperial |
| 5.13
Pass |
5.14
X Ar/Lr - Tk/Qna |
5.15
Skip |
5.16
T Quann |
--- |
5.17
T A/H/K |
|
| --- |
5.18
Pass |
5.19
X Alpha w-hole - Ret/Shlq |
5.20
Pass |
--- |
5.21
T Quann |
|
| --- |
--- |
5.22
? |
||||
| Wait... |
||||||
| ...for... |
||||||
| ...it: |
||||||
| Pass |
;-) |
--- |
5.23
Pass |
:: Round 5 :: Strategy Phase :: Begins p 51, Reply # 756 ::
SPEAKER: XXCHA
|
ORDER OF PLAY |
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| Strategy |
IMPERIAL | INITIATIVE | TRADE | DIPLOMACY | LOGISTICS | TECHNOLOGY |
| Bonus Counter Placement/ AC played/ Racial Ability | +2 Command |
+1 Strategy |
::
Round 4
:: Status Phase
:: Begins
p49, reply #733 ::
SPEAKER: HACAN
|
ORDER OF PLAY |
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| Objective(s)
Claimed |
CIRP |
CIRP |
Core
Curriculum |
Core Curriculum |
||
Command Counter Allocation/Redistribution |
+1
Strat, +1 Comm 2/4/2 0 TG, 5AC |
+1
Fleet, +1 Comm 1/5/2 0TG, 10AC |
+1
Strat, +1 Fleet 1/4/0 1 TG, 5AC |
+2
Comm 0/4/3 1 TG, 6AC |
+1
Strat, +1 Comm 1/4/2 0 TG, 4 AC |
+1
Strat +1 Comm 1/5/1 0 TG, 4 AC |
| AC Traded (already factored in row above) |
--- |
--- |
--- |
--- |
--- |
--- |
:: Round 4 :: Action Phase :: Begins on p40, Reply #598 ::
SPEAKER: HACAN
|
ORDER OF PLAY |
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| T =
Tactical, S = Strategy X = Transfer, C = Card |
4.01
T Beta W-hole |
4.02
Skip |
4.03
T Wellon |
4.04
T Bg/L4 |
4.05
T Quann |
4.06
T Am/Mr |
Warfare 2ry: ![]() |
4.07
X A/H/K-Tq/Tk |
4.08
T Alpha Wh |
4.09
C Secret Industrial Agent vs Saudor |
4.10
S Warfare Bg/L4 |
4.11
T Thibah |
4.12
X M P - Sdr |
Trade 2ry: , , ![]() ISC 2ry: ![]() |
4.13
Pass |
4.14
Skip |
4.15
S Trade |
4.16
T Am/Mr |
4.17
T 0.0.0 |
4.18
S ISC |
Political 2ry: ![]() Tech Sec: , , ,
, ![]() |
--- |
4.19
S Political (+1 Strat) |
4.20
T Arnor/Lor |
4.21
Pass |
4.22
S Technology Antimass |
4.23
Pass |
| --- |
4.24
X Mln/Zbt - Ret/Shlq |
4.25
T HS |
--- |
4.26
Pass |
--- |
|
| --- |
4.27
Pass |
4.28
Pass |
|
|
:: Round 4 :: Strategy Phase :: Begins p39, Reply #584 ::
SPEAKER: HACAN
|
ORDER OF PLAY |
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| Strategy |
IMPERIAL | INITIATIVE | WARFARE | TECHNOLOGY | TRADE | POLITICAL |
| Bonus Counter Placement/ AC played/
Racial Ability |
+1 Fleet, +1 Com |
Command Summit (+2 Com) |
:: Round 3 :: Status Phase :: Begins p37, Reply #554 ::
SPEAKER: MENTAK
|
ORDER OF PLAY |
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| Objective(s)
Claimed |
--- |
Duchy |
--- |
Duchy |
--- |
--- |
Command Counter Allocation/Redistribution |
+1
Strategy, +1 Command 1/5/2 0 TG, 3 AC |
+1
Strategy, +1 Command 1/3/1 1 TG, 6 AC |
+1
Fleet, +1 Command 2/4/4 0 TG, 3 AC |
+1
Strategy, +1 Command 2/3/1 0 TG, 5 AC |
+2
Command 1/4/3 2 TG, 5 AC |
+1Strategy +1 Command 2/4/2 0 TG, 5 AC |
| AC Traded (already factored in row above) |
zippo |
|||||
:: Round 3 :: Action Phase :: Begins on page 30, reply #442 ::
SPEAKER: MENTAK
|
ORDER OF PLAY |
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| T =
Tactical, S = Strategy X = Transfer, C = Card |
3.01
T Mec Rex (Trade 2ry) |
3.02
T Lodor (Trade 2ry) |
3.03
X 0.0.0 - Thibah |
3.04
S Trade |
3.05
T Tq/Tn (Trade 2ry) |
3.06
Skip |
, , ![]() Logistics:
, , , ![]() , ![]() |
3.07
T Saudor |
3.08
S Political |
3.09
S Logistics |
3.10
T Mehar X |
3.11
S Technology |
3.12
T NA/St |
| 3.13
T Moll Pr |
3.14
X A/L - T/Q |
3.15
Pass |
3.16
T Bg/LIV |
3.17
T A/H/K |
3.18
Skip |
|
|
Imperial:
, , ![]() |
3.19
C Patrols - Nova's Shockwave |
3.20
C Local Unrest - Mecatol |
--- |
3.21
Pass |
3.22
Pass |
3.23 S Imperial |
| 3.24
Pass |
3.25
Pass |
--- |
--- |
--- |
3.26
Skip |
|
| --- |
--- |
--- |
--- |
--- |
3.27
T Ret/Sha |
|
| --- |
--- |
--- |
--- |
--- |
3.28
Skip |
|
| --- |
--- |
--- |
--- |
--- |
3.29
Pass |
:: Round 3 :: Strategy Phase ::
SPEAKER: MENTAK
|
ORDER OF PLAY |
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| Strategy |
IMPERIAL | INITIATIVE | TECHNOLOGY | TRADE | LOGISTICS | POLITICAL |
| Bonus Counter Placement/ AC played/
Racial Ability |
Spies on Mentak |
Signal Jam vs L1Z1X |
+1
Strategy |
:: Round 2 :: Status Phase :: Begins page 28, reply #413 ::
SPEAKER: YSSARIL
|
ORDER OF PLAY |
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| Objective(s)
Claimed |
Duchy |
Duchy |
Duchy |
|||
Command Counter Allocation/Redistribution |
+1
Fleet, +1 Com 0/4/2 0 TG, 3 AC |
+2
Strat, -1 Fleet, +1 Com 3/3/2 0 TG, 4 AC |
+2
Com 0/5/2 0 TG, 2 AC |
+1
Strat +1 Com 2/3/1 0 TG, 5 AC |
+1
Strat +1 Com 1/3/1 0 TG, 2 AC |
+1
Strat +1 Com 1/3/1 0 TG, 3 AC |
| AC Traded (already factored in row above) |
+2,
-2 |
+1,
-1 |
+1,
-1 |
|
:: Round 2 :: Action Phase :: Begins page 21, reply #306 :: SPEAKER: YSSARIL
|
::
Round 2
:: Strategy Phase
:: Begins
page 20, top ::
SPEAKER: YSSARIL
|
ORDER OF PLAY |
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Strategy Card Picked |
IMPERIAL | INITIATIVE | LOGISTICS | DIPLOMACY | TRADE | TECHNOLOGY |
| Bonus Counter Placement |
+1
Command Multiculturalism: Hacan Free +1 Trades |
+1
Strategy |
::
Round 1
:: Status Phase
:: Begins
page 18, reply #263 ::
SPEAKER: SARDAKK N'ORR
|
ORDER OF PLAY |
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| Objective(s)
Claimed |
No objectives were claimed this Round. But man, things are shaping up. |
|||||
Command Counter Allocation/Redistribution |
+2
Com 2/3/3 0 TG, 2 AC |
+1
Strat, +1 Com 2/3/2 0 TG, 4 AC |
+2
Strat 2/3/1 3 TG, 2 AC |
+2
Com 1/2/2 0 TG, 3 AC |
+2
Com 0/3/3 0 TG, 2 AC |
+2
Com 2/3/2 0 TG, 2 AC |
| AC Traded (already factored in row above) |
+1,
-1 |
+2,
-1 |
-1 |
|||
|
:: Round 1 :: Action Phase :: Begins page 9, reply #125 :: SPEAKER: SARDAKK N'ORR
|
:: Round 1 :: Strategy Phase :: Begins page 8, Reply #114 ::
SPEAKER: L1Z1X
|
ORDER OF PLAY |
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| Strategy
Card Picked |
ISC |
Initiative |
Technology |
Trade |
Warfare |
Politics |
|
::
Round 0 :: Galaxy Build
:: Complete & Beautiful :: Begins
page 2, reply #16 :: SPEAKER: L1Z1X
... |
:: ROUND -1 :: R
& D :: -1.10
Begins page 1 ::
|
-1.01 Hyperturtle discovers
TI3 shortly before Xmas 2005. |
Twilight Imperium 3rd
Edition PBeM web site design
by Alexander Belyakov, 2005