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OPEN TO:
- Illumanus - declined
(In
recognition and thanks for guiding me through
this process and promptly answering any question no matter how
inane.)
- Paul_Lazax - pending
(In
recognition and thanks for auxiliary support
and in semi-reciprocity for kindly inviting me to play in his [much
snazzier] Centrifugal Force
TI3 PBEM. [If I could offer as snazzy a game, it would be
full-reciprocity. Alas.])
- 4-6 other players (Turin,
Beri, Incarnadyne, healdhj, Gulbech - Welcome aboard!) who have never yet played a Twilight
Imperium PBEM game. (In empathy with being a
"newbie" no-one would touch with a 10' hyperlink..) However:
- Must be a member of the FFG message boards.
- Does not have to be Newbie status. Just had to have
the rotten luck to have never yet been successfully accepted in these
reindeer games.
- Must know how to play. Must have your own game as
you will need to access the cards, the text for which will not be provided, in accordance
with FFG TI3 PBEM policy.
- Newbies are traditionally cautiously considered because
we're all strangers in this electronic format. No one wants to
play with a potential flake and/or complete boor. If you haven't
already done
so, check out the some of the ongoing PBEMs here: http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=33
. (This is not to imlpy that everyone in those games are complete
flakes and/or boors. The point of the link was for the next sentence only:) Realize
that these games take months
to play. No one wants to play with a complete boor for months. Relax, I'm not
assuming you're a jerk. If you end up playing here, I want to
assure as much as I can that you don't have to play with one,
see? So, I'm not asking for a résumé. I will naïvely accept
a declaration that covers the following:
- You are a good sport.
You can win and lose and be
in the lead gracefully. Because of game length, you may have to
lose gracefully for months. You can compliment the opponent who
manages to, metaphorically speaking, sodomize you in game. (After
a suitable minimum of cursing your fate and your opponent's lineage, of
course.)
- When you say you want
to play it means you want to play until the end
of the game.
You are willing to extend to the leading player the courtesy of
allowing him to see how his/her plan will play out. Besides, you
are optimistic and live by the creed, "It's not over until it's
over!" Should the unforeseeable occur and you are unable to keep
playing, you will advise your moderator and your fellow players rather
than simply vanish. This allows them to wish you farewell and
good luck and to make arrangements to resume the game without undue
delay.
- You can post regularly
and usually promptly. (We
all recognize that your life may not consist of tanning your eyeballs
by monitor radiation.)
GENERAL GUIDELINES
1. Basic rules of Twilight Imperium 3rd Edition and Twilight Imperium 3rd Edition FAQ (version 1.2)
are used, unless stated otherwise (see
Optional Rules and House Rules
below).
2. The Game Master
(GM) maintains the official count of
all game variables, including, but not limited to, the game board,
units, Strategy Cards (including Bonus Counters), Command Counters,
Planet Cards, Trade Cards, Trade Goods, Technology Advances, Action
Cards, Political Cards, victory points, Public Objectives and Secret
Objectives. The GM also keeps track of all deadlines.
3. All players are encouraged to regularly check all publicly
accessible information pertaining to the game. In case of discrepancies
players should contact the GM and tactfully ask to correct the mistake.
Any
problems arising from a player's failure to notice such discrepancies
will not be considered a valid reason to back up a game in case of
irreversible negative consequences for the player(s) involved.
4. The GM has final say on all issues.
OPTIONAL RULES
None will be used. ISC will
be out-of-box, hence the name. This is my first game-moderating
and web-paging experience so I'm keeping the new bookeeping to a
minimum. A 2-pt ISC will also theoretically allow the game to
progress faster.
Furthermore, Naalu will *not* figure in the random
dealing of homeworlds.
I just don't want to worry about turn sequence or variant twists for
this race at this time.
HOUSE RULES
The following house rules
will be voted on before setup. I find these to be simple "apply
once" adjustments (source creditted when memory serves):
1. Races ("a", "b"
and "c" to be voted on separately)
a) Mentak piracy
after Trade secondary rather than in Status Phase. (The
boards clamor with the uselessness of the ability as is.)
b) Sardakk
N'orr begins with a second transport.
(The boards overflow with criticism of this race's slow opening.)
c) Beri's
Dibs during Race Draw variant. (See our "Vanilla
ISCream, anyone?" thread for explanation.)
2. Mike_Evans' Memory-less Star Docks. (You may build
from a Star Dock the same Round in which said Star Dock was built, so
long as you can still legally perform the build - ie. Warfare primary,
ISC secondary, etc.) (Normal: You may not build from a Star
Dock the same Round it was built, period.)
3. Galaxy Construction (vote
for only one of "a", "b" or "c")
a) Standard.
b) Peet's Reverse-order
system placement. (As standard but reversing the order of
tile placement. The
arguement being the last player has no choice where to place 3/5
tiles. In a standard, 2-pt ISC game, this may overly reward the
1st [and maybe 2nd] player as she gets ISC twice *and* choice placement
of systems and conversely shafts the last player.)
c) Paul_Lazax' Custom-build
your area of the galaxy.
(Will explain in greater depth later. Essentially, everyone gets
a similar system mix (good, bad, empty and hazard systems) and chooses
how those systems will figure around his homeworld and next to MR.)
4.
Imperial Rex ("a" and "b" to be voted on separately)
a) Order in the Public Objective deck: Standard (random
7th-10th place) vs guaranteed 10th
place.
b) Mike_Evans' Delayed
Imperial Rex.
(Game ends at the end of
the round in which it is revealed. [After Status Phase.]
Presumably in order to honor the effort that went into the round up to
that point. ISC-holder gets the 2 VP.) (Normal: Game
ends the instant it is drawn. ISC-holder is denied the 2 VP.)
RULES CLARIFICATIONS
None at this time.
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