
Vanilla ISCream PBEM
A TWILIGHT IMPERIUM 3rd
EDITION PBeM
moderated by Hyperturtle
| :: MAIN :: | :: MAP :: | :: SUMMARY :: |
:: POLITICS :: |
| :: CARDS :: | :: TECHNOLOGY :: | :: DISCARDS :: | :: RULES :: |
: Core
Curriculum, Duchy, Specialty Suite, Merciless!
= 4
:
Core Curriculum, Duchy, Capitol Infrastructure Renewal Project, Utopian
Trust Fund, Specialty Suite, Conqueror!
= 6
Cid, leader
of the red-headed step-child club
Duke Ieew the Usurper,
Duke Gulbech the
Merciless
Duke Syn Blackheart (I
claim: This round, I built the same damned space dock for the third
time!)
Imperator Pimp
Joose the Conqueror and his Phat Catz
Duke
Junn, leader of those served with pickles, onions,SPEAKER: Duke
Syn Blackheart, Hand of the Mentak Coalition
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ORDER OF PLAY |
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| T =
Tactical, S = Strategy X = Transfer, C = Card |
9.01
T Mec Rex |
9.02
T DB/Xhn |
9.03 T Lodor |
9.04
C Privateers vs ![]() |
9.05
S Technology (Deep Space Cannon) |
9.06
T Moll Primus |
Political 2ry: ![]() Logistics 2ry: ,![]() |
9.07
S Political (+1 Com) Public Execution: ![]() |
9.08
S Logistics (+1 St, +2 Flt, +1 Cmd) |
9.09
T
Thibah |
9.10
C Good Year |
9.11
Skip |
9.12
T Saudor |
| 9.13
C Rise of Ieew |
9.14
T Quann |
9.15
T 0.0.0 |
9.16
T First Harmonic |
9.17
T Retellion/Shalloq |
9.18
S Imperial Imperium Rex!! |
![]() L1Z1X |
![]() SARDAKK N'ORR |
![]() YSSARIL |
![]() MENTAK |
![]() HACAN |
![]() XXCHA |
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| PLAYER NAME... | healdhj | Beri |
Gulbech |
Incarnadyne |
Paul_Lazax |
Turin | |||||||||||||||||||
| ...as
of Round 9 Action |
elwunzedwunex |
Beri's
buddy |
Zobo |
obsidian
tower |
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| GAME
PERSONA |
Cid |
Duke
Ieew |
Former
Duke |
Duke
Syn
Blackheart |
Duke Pimp Joose & the Phat Catz | Duke
Junn |
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| PLAYER LOCATION | Middletown, NY |
San Francisco, Ca |
Denmark | UK | The Third World
Country of Harrison, OH |
Philadelphia,
PA, USA |
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| COMMAND COUNTERS | STRATEGIC | 1 | STRATEGIC | 1 | STRATEGIC | 2 | STRATEGIC | 1 | STRATEGIC | 2 | STRATEGIC | 1 | |||||||||||||
| FLEET | 4 |
FLEET | 8 | FLEET | 8 | FLEET | 7 | FLEET | 6 | FLEET | 6 | ||||||||||||||
| COMMAND | 0 | COMMAND | 2 | COMMAND | 1 | COMMAND | 1 |
COMMAND | 2 | COMMAND | 2 | ||||||||||||||
| BOARD | 3 | BOARD | 1 | BOARD | 1 | BOARD | 2 |
BOARD | 2 | BOARD | 1 |
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| AVAILABLE | 9 |
AVAILABLE | 9 | AVAILABLE | 4 |
AVAILABLE | 5 |
AVAILABLE | 4 | AVAILABLE | 6 | ||||||||||||||
| PLANET
CARDS |
0.0.0 |
5 |
0 |
H |
Tren'lak | 1 | 0 | H |
Retillion |
2 |
3 |
H | Arretze | 2 | 0 | H |
Archon Ren | 2 |
3 |
H |
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| Thibah |
1 |
1 |
Quinarra |
3 |
1 |
H |
Shalloq | 1 | 2 | H | Saudor |
2 |
2 |
Hercant | 1 | 1 | H | Archon Tau | 1 |
1 |
H |
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| Mellon |
0 |
2 |
Moll
Primus |
4 | 1 | M |
Qucen'n |
1 |
2 |
Kamdorn |
0 |
1 |
H |
Bereg |
3 |
1 |
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| Lodor |
3 |
1 |
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Zohbat |
3 |
1 |
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New
Albion |
1 |
1 |
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Rarron |
0 |
3 |
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Tequ'Ran |
2 |
0 |
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Lirta IV |
2 |
3 |
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| Coorneeq |
1 |
2 |
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Tar'Mann |
1 |
1 |
Torkan |
0 |
3 |
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Arinam |
1 |
2 |
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| Resculon |
2 |
0 |
Centauri |
1 |
3 |
Lazar |
1 |
0 |
Meer |
0 |
4 |
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| Mecatol Rex | 1 |
6 |
Starpoint |
3 |
1 |
Sakulag |
2 |
1 |
Mehar
Xull |
1 |
3 |
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| Wellon |
1 |
2 |
Dal
Bootha |
0 |
2 |
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| Xxehan | 1 |
1 |
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| Gral |
1 |
1 |
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| Quann | 2 | 1 | ![]() |
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| Arnor |
2 |
1 |
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| Lor |
1 |
2 |
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| Vefut
II |
2 |
0 |
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| SPACE DOCKS planet/production capacity |
0.0.0 |
8 |
Quinarra |
6 |
Retillion |
5 |
Arretze |
5 |
Archon
Ren |
5 |
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| Tren'lak |
4 |
Shalloq |
4 |
Saudor (Take 3) |
5 |
Hercant |
4 |
Bereg |
6 |
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| Kamdorn |
3 |
Lirta IV |
5 |
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| TRADE
CARDS [Free] |
[
1 ] [1 ] +1 |
[
1 ] [ 2 ] +1 |
[ 1 ] [ 2 ]
+1 |
[
1 ] [
1 ] +1 |
[ 3 ] [ 3
] +1 |
[ 2 ] [ 2 ] +1 |
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| TRADE GOODS | 0 |
3 | 0 | 6 | 0 | 8 | |||||||||||||||||||
| TECHNOLOGY | Hylar
V Assault Laser Deep Space Cannon Magen Defense Grid Antimass Deflectors Cybernetics Stasis Capsules Enviro Compensator |
Hylar
V Assault Laser Deep Space Cannon Magen Defense Grid Graviton Laser System Enviro Compensator |
Hylar V Assault
Laser Deep Space Canon Antimass Deflectors XRD Transporter Cybernetics Enviro Compensator Sarween Tools |
Hylar
V Assault Laser Antimass Deflectors XRD Transporter Stasis Capsules Enviro Compensator |
Hylar V Assault
Laser Deep Space Cannon XRD Trsnsporter Stasis Capsules Enviro Compensator Sarween Tools |
Hylar V Assault Laser Antimass Deflectors XRD Transporter Cybernetics Stasis Capsules Enviro Compensator |
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| ACTION CARDS | 5 1 per turn |
5 1 per turn |
0 2 per turn |
6 1 per turn |
4 1 per turn |
4 1 per turn |
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| UNIT
STATISTICS (cost / battle / move) |
War Sun: 12 / 3
(x3) / 2 Dreadnought: 4 / 4 / 1 Carrier: 3 / 9 / 1 Cruiser: 2 / 6 / 2 Destroyer: 1 / 8 / 2 Fighter (x2): 1 / 8 / - Ground Force (x2): 1 / 8/ - PDS: 2 / 5 / - Space Dock: 4 / - / - |
War Sun: 12 / 3
(x3) / 2 Dreadnought: 5 / 4 / 1 Carrier: 3 / 8 / 1 Cruiser: 2 / 5 / 2 Destroyer: 1 / 7 / 2 Fighter (x2): 1 / 8 / - Ground Force (x2): 1 / 7 / - PDS: 2 / 4 / - Space Dock: 4 / - / - |
War Sun: 12 / 3
(x3) / 2 Dreadnought: 5 / 6 / 1 Carrier: 3 / 10 / 2 Cruiser: 2 / 7 / 2 Destroyer: 1 / 9 / 2 Fighter (x2): 1 / 9 / - Ground Force (x2): 1 / 9 / - PDS: 2 / 7 / - Space Dock: 4 / - / - |
War Sun: 12 / 3
(x3) / 2 Dreadnought: 5 / 5 / 1 Carrier: 3 / 9 / 2 Cruiser: 2 / 6 / 2 Destroyer: 1 / 8 / 2 Fighter (x2): 1 / 9 / - Ground Force (x2): 1 / 8 / - PDS: 2 / 6 / - Space Dock: 4 / - / - |
War Sun: 12 / 3
(x3) / 2 Dreadnought: 5 / 5 / 1 Carrier: 3 / 9 / 2 Cruiser: 2 / 6 / 2 Destroyer: 1 / 8 / 2 Fighter (x2): 1 / 9 / - Ground Force (x2): 1 / 8 / - PDS: 2 / 6 / - Space Dock: 4 / - / - |
War Sun: 12 / 3
(x3) / 2 Dreadnought: 5 / 5 / 1 Carrier: 3 / 9 / 2 Cruiser: 2 / 6 / 2 Destroyer: 1 / 8 / 2 Fighter (x2): 1 / 8 / - Ground Force (x2): 1 / 8 / - PDS: 2 / 6 / - Space Dock: 4 / - / - |
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| 1 | INITIATIVE | 2 | DIPLOMACY | 3 | POLITICAL | 4 | LOGISTICS | 5 | TRADE | 6 | WARFARE | 7 | TECHNOLOGY | 8 | IMPERIAL |
| Claim Speaker Token. Execute secondary abilities of Strategy Cards without paying Command Counters. You may not select the Initiative Strategy during the next Strategy Phase. You do not take a Strategic Action this round. | Name opponent. Neither you nor that opponent may activate a system containing units of the other player. | Draw 3 Action Cards. Receive 1 Command Counter. Draw and resolve top card of Political Deck. Then draw 3 cards from Political Deck, place one on its top and two on its bottom. | Receive 4 Command Counters. | a) Receive 3 Trade Goods, plus Trade Goods for
active trade agreements. Open trade negotiations. You must approve all
new trade agreements.
b) Cancel all trade agreements. |
Retrieve 1 Command Counter from the board and place it back in your Command Pool. | Receive 1 Technology advance. | Vanilla!!
(L1Z1X must spend 2 CCs from Strategy pool
to draw this Strategy again.) |
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| Spend 1 Command Counter, refresh up to two exhausted non-Home System Planet Cards. | Spend 1 Command Counter, draw 1 Action Card. | Spend influence, receive 1 Command Counter for every 3 influence spent. | Spend 1 Command Counter, receive Trade Goods for active trade agreements. | Spend 1 Command Counter, choose any 1 or 2 of your Destroyers or Cruisers on board. Each unit may move to an adjacent empty non-Home system. Place 1 Command Counter from reinforcements in each destination system. | Spend 1 Command Counter and 8 resources, receive 1 Technology advance. | Spend 1 Command Counter, build units in one of your system containing one or more friendly Space Docks, even if you have already activated this system. Building units here doesn't activate the system. | |||||||||
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| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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| Imperial Strategy CLAIMS |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE I |
Public Objective STAGE II |
Public Objective STAGE II |
Public Objective STAGE II |
Imperium Rex |
| I have played the Imperial Strategy card. (May be performed multiple times.) | Core Curriculum I have Technology Advances in all 4 colors |
Duchy I control 5 planets outside my Home System |
Guardian of the Throne I have controlled Mecatol Rex the entire Strategy Phase and Action Phase of this round. |
Capital Infrastructure Renewal Project I now spend 10 resources. |
Utopian Trust Fund I now spend 6 Trade Goods |
Specialty Suite I control the planets neede to have at least 1 of each of the 3 technology specialties. |
Core Consolidation I control the Mecatol Rex system and all systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there AND I control every planet in the system. |
Supremacy! I control 18 planets outside my Home System. |
Imperium Rex! |
As soon as this card is revealed, the game ends immediately. THE PLAYER WITH THE MOST VICTORY POINTS WINS THE GAME. |
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