Webmaster Notes: Tom Gordon decided to use GameMaker as an amateur movie making kit. These silent movies all have nice little self contained stories without any dialog, so the story is told through the "acting" of the little characters. They are all surprisingly well done, with sprite art on par with most commercial games of the day.
Downloads are at the bottom of the page.
My first short animation with GM... a Han Solo type taking refuge from a pseudo-Stormtrooper. No logic exhibited whatsoever. I mean, if he was FROZEN, a la Terminator II, why not just hit 'em with a hammer? Ah well.

This dude needs a place to hide
Another flick, featuring purple-haired punk rawkers flaunting ghettoblasters (anyone remember those?) uptight businessmen with Transformer attache cases, and redheaded babes.

The punk with the ghetto needs to be tought a lesson!

... and in the end everyone starts dancing, just like a real hollywood movie.
Still another animation. Yup, aliens that subscribe to TRULY oddball religions, abysmal automobile driving... and a brief nanosecond of female nudity. Whoo-hoo!

An alien worships a stop sign. X-rated mayhem ensues!
Clearly unfinished movie. I remember having big, big plans with this, but all the reptilian sprites I created killed the project, memory-wise.

Our brave Ghosts'n'Goblins type hero is in a bit of trouble
To say I used GameMaker 'religiously' back then is something of an understatement. Up until that particular purchase, as a teenaged illustrator/wannabe codesmith, my experience in Commie64 game development was limited to BASIC programs, still-image graphics tools like Flexidraw and Blazing Paddles, and EA's Movie Maker for (rather iffy) bitmap animation.
Compared to those one-trick-ponies, Garry Kitchen's integrated environment totally blew me away. Frankly, I don't think even Activision realized the value of this product. I mean, can you imagine if they'd followed software conventions of the time, released newer versions, upgrades with added functionality, etc..?
But I digress.
Please note: I tended towards SpriteMaker a LOT more than SceneMaker then, so most of these have no real backgrounds to speak of. Probably just as well, as many were in the single-digit 'memory remaining' zone to begin with. In retrospect I probably should've used data fields for a lot of things...
Download Chase Program