Tom Gordon's Movies

Webmaster Notes: Tom Gordon decided to use GameMaker as an amateur movie making kit. These silent movies all have nice little self contained stories without any dialog, so the story is told through the "acting" of the little characters. They are all surprisingly well done, with sprite art on par with most commercial games of the day.
Downloads are at the bottom of the page.

Chase

My first short animation with GM... a Han Solo type taking refuge from a pseudo-Stormtrooper. No logic exhibited whatsoever. I mean, if he was FROZEN, a la Terminator II, why not just hit 'em with a hammer? Ah well.


This dude needs a place to hide

Movie 1

Another flick, featuring purple-haired punk rawkers flaunting ghettoblasters (anyone remember those?) uptight businessmen with Transformer attache cases, and redheaded babes.


The punk with the ghetto needs to be tought a lesson!


... and in the end everyone starts dancing, just like a real hollywood movie.

Movie 2

Still another animation. Yup, aliens that subscribe to TRULY oddball religions, abysmal automobile driving... and a brief nanosecond of female nudity. Whoo-hoo!


An alien worships a stop sign. X-rated mayhem ensues!

Dragon

Clearly unfinished movie. I remember having big, big plans with this, but all the reptilian sprites I created killed the project, memory-wise.


Our brave Ghosts'n'Goblins type hero is in a bit of trouble

Additional comments from Tom Gordon:

These are some things I made with GameMaker, between (I think) the winter of 1986 to fall of 1988. The files themselves were unfortunately spread out over a dozen badly-labeled 5-inch floppies. But thanks to the modern development of Commodore 64 emulators, and StarCommander's techno-salvation (thank YOU Joe Forster/STA!) they've been organized here as four .D64s of compiled programs executable from BASIC -- and one D64 with all the programming nuts and bolts, for those still interested in such things. Sprites are also available upon request (there's just TOO many of 'em to put here)

To say I used GameMaker 'religiously' back then is something of an understatement. Up until that particular purchase, as a teenaged illustrator/wannabe codesmith, my experience in Commie64 game development was limited to BASIC programs, still-image graphics tools like Flexidraw and Blazing Paddles, and EA's Movie Maker for (rather iffy) bitmap animation.

Compared to those one-trick-ponies, Garry Kitchen's integrated environment totally blew me away. Frankly, I don't think even Activision realized the value of this product. I mean, can you imagine if they'd followed software conventions of the time, released newer versions, upgrades with added functionality, etc..?

But I digress.

Please note: I tended towards SpriteMaker a LOT more than SceneMaker then, so most of these have no real backgrounds to speak of. Probably just as well, as many were in the single-digit 'memory remaining' zone to begin with. In retrospect I probably should've used data fields for a lot of things...

Download Chase Program
Download Movie1, Movie2 and Dragon
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