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RULE VARIANTS Suggested variant rules for 'The Rules With No Name' These rules are totally unofficial, and are not endorsed by Bryan Ansell, who hasn't even seen them. They are just suggestions by various players. (Any comments in blue italics are mine.) Alternative Movement System by Carl Parlagreco (Pennsylvania, USA) There are 4 levels of experience: Citizen, Gunman, Shootist, Legend. Roll 3 dice to determine movement.
A citizen must move the entire
distance rolled in a straight line (as per the standard rules).
A gunman or better can move the distance indicated on one die, turn, move the distance indicated on
a second die, turn*, and move the distance on the final die.
A Shootist or
better can move the distance indicated on two of the dice, ignoring the third.
A Legend
needs only move the distance indicated on one of the dice, ignoring up to two, if desired. *I don't have any restrictions on how far the figure can turn, as I am unsure if restricting it to 90owould make much difference. (Perhaps to avoid 3" out/2" back fiddles...?) I do think these revised movement rules need more playtesting.
Well, there they are. I hope you find them useful. (Carl sent me these suggestions a while back, and we've been using them for quite a while!)
HIDING & DETECTION by Walter O'Hara (Burke, VA. USA) A character may elect to start the game hidden for ambush purposes. This implies that the
character is laying in wait in a location that provides good cover, waiting for his best shot.
In a situation like this, the casting of the character is NOT placed on the playing table.
The player controlling the character places his character card in the Fate deck just like
everyone else does. When his card is turned, he may elect to take any of the actions allowed
to him (see page 3, Actions). However, the other players may then elect to DETECT him by
each rolling 1d6. Characters who have already performed an action in the turn cannot
detect a hidden player. Players detect hidden characters by rolling on this table. He cannot be detected if he has taken no action.
Guidelines: Obviously, some level of honesty is expected from the player controlling the hiding figure. Players should turn their backs while the player who controls the hidden figure checks LOS, distance, etc. Some level of common sense must be applied. If the character is attempting to hide without any applicable cover for ambush (a building, a rock, a gully, a tree), then his chance of success is next to nothing. The GM's ruling is law on this issue. Return to The Rules With No Name Return to The Foundry Last Updated Feb 1, 2003 by Tim Peterson | |||||||||||||||||||||||||||||||||