|
NEW SKILLS
Suggested rules for new or altered skills for 'The Rules With No Name'
These rules are totally unofficial, and are not endorsed by Bryan Ansell who hasn't even
seen some of them. They are just suggestions by various players. (Any comments in blue
italics are mine.)
DRUNKEN / DERANGED (Skill Card) from my local group: Brian, Dave,
Blair, Steve, Russ, Kevin, and Lorna, 'Queen of the West.' (Winnipeg, Canada)
| DRUNKENNESS Roll 1d6 |
| 1 |
SOBER |
|
| 2-4 |
DRUNK |
Is Clumsy, and has True Grit
-1 dice shooting, -1 combat |
| 5 |
VERY
DRUNK |
Is Clumsy, Stoopid, Tough, & has True Grit
-3 dice shooting -1 combat |
| 6 |
HUNG
OVER |
Is Jumpy, but moves as normal for his class.
-1 dice shooting, -1 combat |
|
| DERANGED Roll 1d6 |
| 1-3 |
NORMAL |
| 4-5 |
BERSERK : Wildman, Tough, True Grit,
Terrifying, Vengeful |
| 6 |
DEMENTED : Roll 1d6 (effects for this game
only) |
| 1 |
In own world:
Stoopid |
4 |
Paranoid:
Vengeful |
| 2 |
Hates random
character from
either side |
5 |
Seeing things:
Jumpy |
| 3 |
Unnaturally
calm: Nerves of
Steel |
6 |
Psychopathic:
Evil |
|
Return to The Rules With No Name
Return to The Foundry
Last Updated Feb 1, 2003 by Tim Peterson
|