NEW SKILLS


Suggested rules for new or altered skills for 'The Rules With No Name'

These rules are totally unofficial, and are not endorsed by Bryan Ansell who hasn't even seen some of them. They are just suggestions by various players. (Any comments in blue italics are mine.)

DRUNKEN / DERANGED (Skill Card) from my local group: Brian, Dave, Blair, Steve, Russ, Kevin, and Lorna, 'Queen of the West.' (Winnipeg, Canada)

DRUNKENNESS Roll 1d6
1 SOBER
2-4 DRUNK Is Clumsy, and has True Grit

-1 dice shooting, -1 combat

5 VERY DRUNK Is Clumsy, Stoopid, Tough, & has True Grit

-3 dice shooting -1 combat

6 HUNG OVER Is Jumpy, but moves as normal for his class.

-1 dice shooting, -1 combat

DERANGED Roll 1d6
1-3 NORMAL
4-5 BERSERK : Wildman, Tough, True Grit, Terrifying, Vengeful
6 DEMENTED : Roll 1d6 (effects for this game only)
1 In own world: Stoopid 4 Paranoid: Vengeful
2 Hates random character from either side 5 Seeing things: Jumpy
3 Unnaturally calm: Nerves of Steel 6 Psychopathic: Evil

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Last Updated Feb 1, 2003 by Tim Peterson