LARIATS


Suggested rules for lariats in 'The Rules With No Name.'

Lariats: by Glenn Simpson (Canberra, Australia)

We here in Canberra just love the TRWNN rules - quick, lots of fun and perfect for my aged and increasingly trivia-obsessed brain! You may like to consider the following rules for the use of Lariats. (I have a figure with a rope, and thought it would be nice if he could use it.)


Lariats

A character with Rope Skills may use a lariat or lasso. This counts as a deliberate pistol shot at point blank or close range only, but with plus one die to hit. Characters may hold a pistol or tomahawk in their off-hand while using their lariat, or may use a single-handed weapon while coiling their lariat round their shoulder for future use, but must drop the lariat [one turn to retrieve it] if using two handed weapons such as a rifle, shotgun, bow or spear. Characters behind cover may not be roped but must duck back. Otherwise, if hit, the target is roped and knocked down [unless tough].

Characters who are roped must throw a 6 using 2 die [add 1 dice if strong, deduct 1 if wounded or a runt] each time they have a turn in order to get loose. Unless they do, on the thrower's next action they may be hauled in to where the thrower is standing [not required if roped at point blank range] and on the following thrower's action they may be hog-tied. They are then unable to move or shoot until they wriggle loose by rolling 2 sixes from three die, or are untied by a friend [takes one move]. Once used to hog-tie an opponent [even if they get loose], the lariat may not be reused for the duration of the game.

If a character gets free, they do not need to recover but must get up in the same way as any other knocked down character. Roping does not otherwise injure and does not cause hatred due to back shooting, etc. and so is particularly suited to White Knights.

Best wishes,

Glenn Simpson

Return to The Rules With No Name

Return to The Foundry


Last Updated Feb 1, 2003 by Tim Peterson