| KILL
ZONE ~ Near Future Skirmish Gaming~ |
|
The Game This is a simple ambush scenario: Force B is retiring to their home base and safety. Their mission is to get as many troops as possible across and off of the board, alive and un-suppressed. Force A is trying to stop them. Their mission is to destroy as many Force B troops as possible. The Forces Any force types can be used with this scenario. Each side should have an equal points value, and up to three squads per side. Set up Place terrain evenly across the entire table, the more the better. There should be no open killing zones of fire, just lots of obstacles. Although the map shown is a generic urban landscape, it can be fought using wasteland terrain just as effectively.
Force B enters at edge B, and has initative in the first turn. Roll for initiative as usual after first turn. Time Limits Variable: Measure the distance of game area from edge B to edge C divide the total inches by 10, (round down). The result is the total turns allowed by the opposition to complete their mission. (64 inch table: divide by 10 equals 6.4 : round down = 6 turns) This means that the opposing side will have to issue run orders for at least part of the game, to make it off of the board in time. At the end of the time limit, total up the points. | |
|
Victory Conditions | |
|
Force A Each foe killed or suppressed at game end : 1 point |
Force B Each unsuppressed figure off of edge C : 3 points |
| Kill Zone Scenarios | KILL ZONE |