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GHOST TOWN TREASURE HUNT A treasure hunt in an abandoned town, for as many players as you want Ghost Town Treasure Hunt by Chris Vivo (Los Angeles CA) Here's the scenario that I've used to test out the rules. It's pretty simple, requiring a few buildings and four figures per player. This scenario was the first one we tried, as it was the only thing we could come up with considering the figures we had painted and ready to go. A small ghost town of is set up. In addition to the town, as much brush, broken down wagons, barrels, debris etc. should be included. If there is a GM, he should secretly note the location of the treasure. (e.g. a strongbox containing a missing gold shipment) If no GM is available, have it sit out in the open in the middle of the main street. Each player gets a gang of three gunmen and one shootist. Have each gang enter from a different side of the board. A lot of intervening terrain is essential here, so the players don't immediately start shooting each other as soon as they enter the board. From then on, it's a free for all. First gang to grab the loot and escape with it off the board is the winner. Otherwise, last gang with a man standing wins by default. Return to The Rules With No Name Return to The Foundry Last Updated Feb 1, 2003 by Tim Peterson |