Doctorin' Rules by Walter O'Hara (Burke, VA. USA)
Most Western towns had a resident physician of some sort-- usually a general praticioner of
some degree of proficiency (the grumpy but lovable archetype of the movie genre). These
country GPs weren't at the cutting edge of medical science but were proficient enough at
extracting buckshot, removing bullets, and stitching up knife wounds. Often, the results of their
attentions varied dramatically depending on how badly their patients were banged up and also
upon the doctors own level of training. Dentists, as well, possessed some minimal level of
medical training and can perform some quick "patching up" if a doctor wasn't available. The
effects of a hurried "patching up" can be of some benefit to the wounded gunfighter, as is shown
in the Doctorin' Table below.
Prerequisites:
Figures
A Doctor or Dentist figure must be on the table. Every four turns, move the figure randomly in a
direction away from current gunfire. A doctor or dentist (with the possible exception of Doc
Holliday) may be altruistic, but he isn't going to put himself in the line of fire. Use NPC
movement rules or just move the figure every four turns or so.
Procedure:
Wounded Gunfighter Movement:
The wounded man must walk, stagger or crawl to within two inches of a doctor or dentist
casting. Alternatively, they can be carried there on a horse or wagon. On the next turn, roll on
either the Doctorin' (Doctor) or Doctorin' (Dentist) table, as appropriate. A variety of things can
happen.